Fire: Difference between revisions

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{{Infobox Game Tile
{{Infobox Tile
|name = Fire
|image cc2 = [[File:Fire (CC2).gif]]
|image = [[Image:Fire.png]][[Image:FireCC2.gif]]
|cc1 = Yes
|cc1 = Yes
|cc2 = Yes
|cc2 = Yes
|cc1index  = 4
|cc1index  = 4
|cc2id = 9
|multidirectional = No
|multidirectional = No
|moves = No
|moves = No
}}
}}
{{otheruses4}}
'''Fire''' is a [[tile]] in [[Chip's Challenge]] that will kill [[Chip]] or [[Melinda]] if they step on it and do not have [[fire boots]]. In [[Microsoft's version of Chip's Challenge]], this prompts the [[death message]] stating ''Ooops! Don't step in the fire without fire boots!''. Fire also kills any [[monster]] that steps on it, except the [[fireball]] which can safely travel over it, and [[walker]]s and [[bug]]s who treat fire as an [[acting wall]]. However, in the [[Lynx ruleset|Lynx]] version, ''all'' monsters except for the fireball will treat it as a wall.


'''Fire''' is a tile in [[Chip's Challenge]] that will kill [[Chip]] if he steps on it and does not have [[fire boots]], with the [[Death message]] stating ''Ooops! Don't step in the fire without fire boots!''. Fire also kills any [[monster]] that steps on it, except the [[fireball]] which can safely travel over it, and [[walker]]s and [[bug]]s who treat fire as a [[wall]]. However, in the [[Lynx]] version, ''all'' monsters except for the fireball will treat it as a wall.
[[Block]]s can be moved onto fire without destroying the block, although Chip must then have fire boots in order to move them again. Often, fire is hidden under blocks as a stealth system, referred to often as a ''[[hot block]]''. [[Ice block]]s, when moved onto fire, will turn into [[water]]; and in [[Chip's Challenge 2]], [[directional block]]s will be destroyed by fire.


[[Block]]s can be moved onto fire without destroying the block, although Chip must then have fire boots in order to move them again. Often, fire is hidden under blocks as a stealth system, referred to often as a ''[[hot block]]''. [[Ice block]]s, when moved onto fire, will turn into [[water]].
Fire that the player discovers before anything else on the lower layer will not kill Chip regardless of whether he has fire boots when he first steps on it, and will still function the same towards monsters. If a [[block]] were to be pushed onto the hidden fire, the block works just as if the fire had started the level underneath it. However, in Lynx, fire on the lower layer is an [[invalid tile]], rendering such levels unplayable.


Fire that Chip discovers before anything else on the lower layer will not kill Chip regardless of whether he has fire boots when he first steps on it, and will still function the same towards monsters. If a [[block]] were to be pushed onto the hidden fire, the block works just as if the fire had started the level underneath it. However, in Lynx, fire on the lower layer is an [[invalid tile]], rendering such levels unplayable.
In Chip's Challenge 2, fire is an acting wall to nearly all monsters (like in Lynx) except fireballs, [[ghost]]s, [[player mirror]]s, and [[yellow tank]]s. If a ghost has [[fire boots]], it will turn any fire tiles it steps on into [[floor]]; in contrast, player mirrors and yellow tanks will be destroyed without fire boots (though yellow tanks can only obtain fire boots through [[Yellow tank#Inventory|special circumstances]]).
 
In Chip's Challenge 2, fire is an acting wall to nearly all monsters (like in Lynx) except fireballs and [[ghost]]s. If a ghost has [[fire boots]], it will turn any fire tiles it steps onto. Fire will also destroy [[directional block]]s (directional blocks that start the level on fire are safe), and ice blocks will turn fire into water. [[Player mirror]]s will also be destroyed by fire if they don't have fire boots.


== See also ==
== See also ==
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* [[Fire boots]]
* [[Fire boots]]
* [[Flame jet]]
* [[Flame jet]]
[[Category:Tiles]]
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