Chip: Difference between revisions

459 bytes added ,  1 June 2021
Add steam id
(Fixed index, was one too low)
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|cc2 = Yes
|cc2 = Yes
|cc1index  = 108 ''(N)''<br>109 ''(W)''<br>110 ''(S)''<br>111 ''(E)''
|cc1index  = 108 ''(N)''<br>109 ''(W)''<br>110 ''(S)''<br>111 ''(E)''
|cc2id = 22
|multidirectional = Yes
|multidirectional = Yes
|moves = Yes
|moves = Yes
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== Controls ==
== Controls ==
In MS, Chip can be controlled by either the keyboard or the mouse. If controlled by the keyboard, the arrow keys indicate which direction he is to move. If controlled by the mouse, he takes a path similar to [[teeth]], flanking the space clicked on by moving either horizontally or vertically, in the direction with more spaces, and vertically if tied. Chip will stop receiving a mouse command if he runs into an obstacle.
In Lynx, the only controls are the arrow keys (or the d-pad on the Atari Lynx), telling Chip which of the cardinal directions to move in. In MS, Chip can also be controlled by the mouse, in which case he takes a path similar to [[teeth]], flanking the space clicked on by moving either horizontally or vertically, in the direction with more spaces, and vertically if tied. Chip will stop receiving a mouse command if he runs into an obstacle. In [[Chip's Challenge 2|CC2]], there are additional controls: player 1's default controls are WASD for movement, 'C' to cycle the character's inventory, 'Q' to drop an [[item]] from the inventory, and 'E' to switch to another [[player character]]; if the level is set to show split view (and there is another player character in the level), then there is a player 2 with default controls IJKL, '\', ']', and '[', respectively.


The mouse is very highly discouraged, as it is difficult to control and will usually not work properly in many situations, such as maze levels or [[teleport]] levels such as [[Blink]]. However, there are specialized uses for it, such as the [[Mouse Panel Glitch]] and the [[Twice Step Glitch]], and when clicked on the first move of the game, a [1/2] wait is triggered. This pays unexpected dividends on [[Icehouse]], which requires Chip to wait [1/2] before stepping into the [[teleport]], and makes [[Shrinking]] slightly simpler.
The mouse is very highly discouraged, as it is difficult to control and will usually not work properly in many situations, such as maze levels or [[teleport]] levels such as [[Blink]]. However, there are specialized uses for it, such as the [[Mouse Panel Glitch]] and the [[Twice Step Glitch]], and when clicked on the first move of the game, a [1/2] wait is triggered. This pays unexpected dividends on [[Icehouse]], which requires Chip to wait [1/2] before stepping into the [[teleport]], and makes [[Shrinking]] slightly simpler.
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