Chip's Challenge for Atari Lynx: Difference between revisions

→‎Legacy and ports: Removed the table as it was an effective duplicate of the one on the Ports page, made a main article link to the Ports page as well.
(let's get this party started)
 
(→‎Legacy and ports: Removed the table as it was an effective duplicate of the one on the Ports page, made a main article link to the Ports page as well.)
 
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[[File:cclynx-title.png|thumb|Title screen]]
The original version of [[Chip's Challenge]] was a launch title developed by [[Chuck Sommerville]] on behalf of [https://en.wikipedia.org/wiki/Epyx Epyx, Inc.] for the [https://en.wikipedia.org/wiki/Atari_Lynx Atari Lynx], a color handheld console from 1989 that ultimately lost out to Nintendo's Game Boy.  The game would go on to find success and a cult following when Microsoft [[MSCC|ported it to Windows 3.1]] and included it in Windows Entertainment Pack 4 and, later, its Best of Windows Entertainment Pack.
The original version of [[Chip's Challenge]] was a launch title developed by [[Chuck Sommerville]] on behalf of [https://en.wikipedia.org/wiki/Epyx Epyx, Inc.] for the [https://en.wikipedia.org/wiki/Atari_Lynx Atari Lynx], a color handheld console from 1989 that ultimately lost out to Nintendo's Game Boy.  The game would go on to find success and a cult following when Microsoft [[MSCC|ported it to Windows 3.1]] and included it in Windows Entertainment Pack 4 and, later, its Best of Windows Entertainment Pack.


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== Gameplay ==
== Gameplay ==
[[File:cclynx-lesson3.png|thumb|Chip partway through [[Lesson 3]]]]


Chip's controls are quite basic: he can only move in the four cardinal directions.  The Lynx's A and B buttons do nothing during play; instead, Chip's decisions are about where to push [[block]]s, when to affect the level with [[button]] presses, where to lure [[monster]]s, and generally the order in which he approaches each level.
Chip's controls are quite basic: he can only move in the four cardinal directions.  The Lynx's A and B buttons do nothing during play; instead, Chip's decisions are about where to push [[block]]s, when to affect the level with [[button]] presses, where to lure [[monster]]s, and generally the order in which he approaches each level.
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== Legacy and ports ==
== Legacy and ports ==
{{main|Ports}}
Chip's Challenge has a curious legacy; it remains nostalgic for a number of people, but very few of them ever played the original game.  It remains vastly better known by the first [[MSCC|Windows port]], which altered a number of rules, sometimes radically.
Chip's Challenge has a curious legacy; it remains nostalgic for a number of people, but very few of them ever played the original game.  It remains vastly better known by the first [[MSCC|Windows port]], which altered a number of rules, sometimes radically.


Although sales numbers aren't available, and Chip's Challenge wasn't enough to save Epyx from declaring bankruptcy the same year it was published, the game was popular enough to have been ported to a number of other platforms.
Although sales numbers aren't available, and Chip's Challenge wasn't enough to save Epyx from declaring bankruptcy the same year it was published, the game was popular enough to have been ported to a number of other platforms. Including MS-DOS, the ZX Spectrum, the Commodore 64, and others.
 
{| class="wikitable sortable"
|-
! Platform !! Release year !! Developer !! Publisher !! Notes
|-
| Atari Lynx || 1989 || Epyx || Atari
|-
| Amstrad CPC || 1990 || Images Software || U.S. Gold
|-
| Atari ST || 1990 || Images Software || U.S. Gold || Unknown whether it contains all the original levels.
|-
| Amiga || 1990 || Images Software || U.S. Gold || Unknown whether it contains all the original levels.
|-
| Commodore 64 || 1990 || Images Software || U.S. Gold
|-
| DOS || 1990 || Audio Visual Magic || Epyx
|-
| ZX Spectrum || 1990 || Images Software || U.S. Gold
|-
| [[NES]] || N/A || Images Software || N/A
| Canceled before release, but a prototype leaked in 2015.  Includes an exclusive level by Chuck Sommerville, [[Exclusive]].  Levels are in a new order, and thirteen especially difficult levels are hidden behind an Easter egg and not available during normal play.
|-
| [[MSCC|Windows]] || 1992 || Microsoft || Microsoft Home
| Best-known version.  Includes an extra secret level, [[Thanks to...]], which credits several people who contributed to it.
|-
| Windows || 2015 || [[Niffler Ltd.]] || Steam
| Runs on the [[Chip's Challenge 2]] engine.  Includes the extra secret level from the 1992 Windows port, despite not being worked on by anyone thanked in that level.
|}


A sequel, [[Chip's Challenge 2]], was completed in the early 00's, but couldn't be released due to licensing issues.  It finally saw the light of day in 2015, when it was released on Steam alongside a new port of the original Chip's Challenge.
A sequel, [[Chip's Challenge 2]], was completed in the early 00's, but couldn't be released due to licensing issues.  It finally saw the light of day in 2015, when it was released on Steam alongside a new port of the original Chip's Challenge.
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A player with a keen eye may notice that the level [[Cypher]] contains three level passwords.  One of them will warp to [[Cake Walk]], the first of four secret levels hidden beyond the usual final level, [[Fireflies]].
A player with a keen eye may notice that the level [[Cypher]] contains three level passwords.  One of them will warp to [[Cake Walk]], the first of four secret levels hidden beyond the usual final level, [[Fireflies]].


[[File:cclynx-mandelbrot.png|thumb|Initial view of the Mandelbrot generator]]
Entering the secret password <code>MAND</code> will bring up an Easter egg, an interactive rendering of the [https://en.wikipedia.org/wiki/Mandelbrot_set Mandelbrot set].  The control pad and buttons allow for zooming in on selected areas, which will scale up from the current view and then begin refining it.  Unfortunately, the Lynx is not well-suited for this task, and it takes an ''extremely'' long time (upwards of ten minutes) to fill in the screen even once.
Entering the secret password <code>MAND</code> will bring up an Easter egg, an interactive rendering of the [https://en.wikipedia.org/wiki/Mandelbrot_set Mandelbrot set].  The control pad and buttons allow for zooming in on selected areas, which will scale up from the current view and then begin refining it.  Unfortunately, the Lynx is not well-suited for this task, and it takes an ''extremely'' long time (upwards of ten minutes) to fill in the screen even once.


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