Chip's Challenge Level Pack 5: Difference between revisions

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Shortly after submissions closed, a deadline for mandatory TWS solution files was announced. Unlike previous CCLP installments where no solution files were required, it was viewed as a general success for the newest pack, CC2LP1, and would later serve as a helpful option to provide voters a solution for more fair reviewing. This deadline was set at 31 January 2022, however, was later extended to close 7 February 2022.
Shortly after submissions closed, a deadline for mandatory TWS solution files was announced. Unlike previous CCLP installments where no solution files were required, it was viewed as a general success for the newest pack, CC2LP1, and would later serve as a helpful option to provide voters a solution for more fair reviewing. This deadline was set at 31 January 2022, however, was later extended to close 7 February 2022.


To narrow down the vast submission pool, a pre-voting culling was done by the staff, eliminating such levels that were not eligible or compatible, or did not receive solution files in time. In addition, this consisted of eliminating levels that were lacking in design quality, having gameplay that was focused too much on tedium elements (i.e. lengthy block pushing), or performed poorly in other community set voting cycles. After a brief community nomination cycle to reconsider some levels eliminated by the staff, this process effectively cut the submission pool in half, narrowing it down to 1,695 levels.
To narrow down the vast submission pool, a pre-voting culling was done by the staff, eliminating such levels that were not eligible or compatible, or did not receive solution files in time. In addition, this consisted of eliminating levels that were lacking in some standard of design quality, having gameplay that was focused too much on tedium or complex elements (i.e. lengthy block pushing, heavy connection mechanisms), or performed poorly in other community set voting cycles. After a brief community nomination cycle to reconsider some levels eliminated by the staff, this process effectively cut the submission pool in half, narrowing it down to 1,695 levels.


Voting was announced to start on 23 September 2022 and is currently ongoing. You can access it here and participate if you have an account at forum.bitbusters.club
== Voting ==


https://bitbusters.club/cclp5/voting/
Voting began on 23 September 2022 and as with [[Chip's Challenge Level Pack 1|CCLP1]] and [[Chip's Challenge Level Pack 4|CCLP4]], the levels were randomly sorted in voting packs of 50 levels each, with the exception of one (Spatula Pack) containing only 45. There were 34 voting packs in total. However, unlike CCLP1 and CCLP4 voting, each voting pack comes with Tile World solution files to both the MS and Lynx rulesets in the event a voter is stumped on how to solve or figure out a section of any particular level.


A deadline for voting ending has not been discussed.
Ratings were once again scaled from 1 to 5, however, this time with 0.5 increments to allow for more precise voting.
 
Similarly with CC2LP1, all 34 voting packs were made available immediately. Each voter was first presented with a randomly generated pack order. In order to unlock the next listed pack, they must vote on at least 80% of each pack already unlocked (40 levels per pack, 35 for Spatula).
 
Voting ended on 31 October 2023 with a total of 31,156 votes cast by 45 unique voters.
 
=== Voting packs ===
* Acrylic
* Broadcast
* Chocolate
* Darkness
* Eagle
* Fertilizer
* Gobbledygook
* Halo
* Immunity
* Initiative
* Jellyfish
* Juicy
* Krypton
* Llama
* Mobius
* Nature
* Nonsense
* Oxford
* Plastic
* Qualification
* Raspberry
* Razor
* Spatula
* Supermarket
* Tangent
* Technetium
* Tuxedo
* Uniform
* Universal
* Vanadium
* Wilderness
* Xiphioid
* Yogurt
* Zipline


== Staff ==
== Staff ==
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