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(2 intermediate revisions by 2 users not shown) | |||
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|cc2 = Yes | |cc2 = Yes | ||
|cc1index = 100 | |cc1index = 100 | ||
|cc2id = | |cc2id = 39 | ||
|multidirectional = No | |multidirectional = No | ||
|moves = No | |moves = No | ||
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If a dirt block collects blue keys and [[Transmogrifier|transmogrifies]] into an ice block, it can then use the blue keys to open blue locks. | If a dirt block collects blue keys and [[Transmogrifier|transmogrifies]] into an ice block, it can then use the blue keys to open blue locks. | ||
In [[Monochrome mode]], blue keys/locks are represented by one square. | |||
{{clear}} | {{clear}} | ||
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|cc2 = Yes | |cc2 = Yes | ||
|cc1index = 101 | |cc1index = 101 | ||
|cc2id = 38 | |||
|multidirectional = No | |multidirectional = No | ||
|moves = No | |moves = No | ||
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In [[Chip's Challenge 2|CC2]], Chip, Melinda, and their [[player mirror|mirror counterparts]] are the only entities that can pick up red keys. All other entities will pass right over them, including [[ghost]]s and [[rover]]s which can normally collect anything. | In [[Chip's Challenge 2|CC2]], Chip, Melinda, and their [[player mirror|mirror counterparts]] are the only entities that can pick up red keys. All other entities will pass right over them, including [[ghost]]s and [[rover]]s which can normally collect anything. | ||
In [[Monochrome mode]], red keys/locks are represented by two squares. | |||
{{clear}} | {{clear}} | ||
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|cc2 = Yes | |cc2 = Yes | ||
|cc1index = 102 | |cc1index = 102 | ||
|cc2id = 41 | |||
|multidirectional = No | |multidirectional = No | ||
|moves = No | |moves = No | ||
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The '''green key''' is [[Transparency|transparent]] in [[MS ruleset|MS]], and can be picked up only by [[Chip]], [[Melinda]], [[player mirror]]s, [[ghost]]s, [[rover]]s, and [[bowling ball]]s. In all versions of the game, Chip can use it to open any number of green locks. In [[Chip's Challenge 2|CC2]], Chip mirrors can also use green keys indefinitely, while all other [[movable object]]s can only open one green lock per green key. In [[Lynx ruleset|Lynx]], green keys are [[acting wall]]s to other [[object]]s. In CC2, green keys are acting walls to all movable objects except [[ice block]]s, [[directional block]]s, and any movable object that can pick them up normally. | The '''green key''' is [[Transparency|transparent]] in [[MS ruleset|MS]], and can be picked up only by [[Chip]], [[Melinda]], [[player mirror]]s, [[ghost]]s, [[rover]]s, and [[bowling ball]]s. In all versions of the game, Chip can use it to open any number of green locks. In [[Chip's Challenge 2|CC2]], Chip mirrors can also use green keys indefinitely, while all other [[movable object]]s can only open one green lock per green key. In [[Lynx ruleset|Lynx]], green keys are [[acting wall]]s to other [[object]]s. In CC2, green keys are acting walls to all movable objects except [[ice block]]s, [[directional block]]s, and any movable object that can pick them up normally. | ||
In [[Monochrome mode]], green keys/locks are represented by three squares. | |||
{{clear}} | {{clear}} | ||
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|cc2 = Yes | |cc2 = Yes | ||
|cc1index = 103 | |cc1index = 103 | ||
|cc2id = 40 | |||
|multidirectional = No | |multidirectional = No | ||
|moves = No | |moves = No | ||
}} | }} | ||
The '''yellow key''' is [[Transparency|transparent]] in [[MS ruleset|MS]], and can be picked up only by [[Chip]], [[Melinda]], [[player mirror]]s, [[ghost]]s, [[rover]]s, and [[bowling ball]]s. In all versions of the game, Chip can only open one yellow lock per yellow key. In [[Chip's Challenge 2|CC2]], the same is true for all other [[movable object]]s except Melinda and Melinda mirrors, who can use them indefinitely. In [[Lynx ruleset|Lynx]], | The '''yellow key''' is [[Transparency|transparent]] in [[MS ruleset|MS]], and can be picked up only by [[Chip]], [[Melinda]], [[player mirror]]s, [[ghost]]s, [[rover]]s, and [[bowling ball]]s. In all versions of the game, Chip can only open one yellow lock per yellow key. In [[Chip's Challenge 2|CC2]], the same is true for all other [[movable object]]s except Melinda and Melinda mirrors, who can use them indefinitely. In [[Lynx ruleset|Lynx]], yellow keys are [[acting wall]]s to other [[object]]s. In CC2, yellow keys are acting walls to all movable objects except [[ice block]]s, [[directional block]]s, and any movable object that can pick them up normally. | ||
In [[Monochrome mode]], yellow keys/locks are represented by four squares. | |||
{{clear}} | {{clear}} | ||
== See also == | == See also == | ||
* [[Transparency Glitch]] | * [[Transparency Glitch]] | ||
[[Category:Tile groups]] | [[Category:Tile groups]] |
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