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{{Infobox Level | {{Infobox Level | ||
|pack = cclp2 | |||
| | |||
|level = 89 | |level = 89 | ||
| | |image = [[File:CCLP2 Level 89.png|300px]] | ||
| | |||
}} | }} | ||
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Since the ten chips can be collected anyway later, and the two keys have no use anywhere else, move to the right: >U R 2U 3R from coming out of the teleport, in [[even step]] specifically. Now, due to the hidden walls blocking off another [[teeth]] below, Chip can dive right in to take the goodies, then 2U and left. | Since the ten chips can be collected anyway later, and the two keys have no use anywhere else, move to the right: >U R 2U 3R from coming out of the teleport, in [[even step]] specifically. Now, due to the hidden walls blocking off another [[teeth]] below, Chip can dive right in to take the goodies, then 2U and left. | ||
Continue following the path, take the chips, and then move blocks 5, 6 and '' | Continue following the path, take the chips, and then move blocks 5, 6 and ''3'' into the water; block 2 has a [[bomb]] under it. If Chip storms the [[thief]] to take the yellow key, the loss of flippers leaves him trapped behind water, and there aren't sufficient blocks to bridge across; the flippers have no other use, so ignore them. Keep moving all the way to the [[yellow lock]], then take the upper [[ice]] slide and continue west. The yellow key is barred on seven sides by hidden walls; D and DL are open, so take it from the bottom, hopefully not losing any moves as a result of the [[walker]]. Now, Chip can pass the yellow lock and ''just'' escape the [[trap]] to exit. | ||
==Full level map== | ==Full level map== | ||
[[ | [[File:Cclp2_full_map_level_89.png|500px]] | ||
== Walkthrough == | == Walkthrough == |