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A Sample of Things to Come: Difference between revisions
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{{Infobox Level | {{Infobox Level | ||
|pack = cclp2 | |||
| | |||
|level = 19 | |level = 19 | ||
| | |image = [[File:CCLP2 Level 19.png|300px]] | ||
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}} | }} | ||
'''A Sample of Things to Come''' is the 19th level in [[Chip's Challenge Level Pack 2]]. While the name is not | '''A Sample of Things to Come''' is the 19th level in [[Chip's Challenge Level Pack 2]]. While the name is not appropriate to CCLP2, it was the first level in [[Dave Borgman|Dave]]'s original set, ''DaveB1''; and indeed provided a "sample of things to come" in that set. Play this route in [[even step]]. | ||
Step DR 2U 7R [1] 2D as the [[bomb]] explodes, then collect the first seven [[red key]]s to the left, and walk around the [[teeth]] over the gravel. Remove everything except the final chip, as the last teeth will block the entrance if he is not destroyed on the last bomb first; wait [3] and then continue. At this point, Chip has six possible destinations; the one he needs to go to first is the one with the random [[force floor]]. Chip can lose as many as [3] coming in and [1] coming out, or [4] coming in with none coming out. | Step DR 2U 7R [1] 2D as the [[bomb]] explodes, then collect the first seven [[red key]]s to the left, and walk around the [[teeth]] over the gravel. Remove everything except the final chip, as the last teeth will block the entrance if he is not destroyed on the last bomb first; wait [3] and then continue. At this point, Chip has six possible destinations; the one he needs to go to first is the one with the random [[force floor]]. Chip can lose as many as [3] coming in and [1] coming out, or [4] coming in with none coming out. | ||
Pick up the four keys, then come out and open the eastern [[blue lock]], green, red, and then western blue lock, in that order, to collect all the chips. Now, Chip must move to the [[pink ball]]s in the lower right to open the [[socket]]. Move 3R across the top, then move to the sockets, hit both [[button]]s, wait [1] and then hit the red button a second time on the way out. Pass three pink balls on the first run, then escape back to the start and pass the [[trap]]s and another set of balls to reach the [[exit]]. | Pick up the four keys, then come out and open the eastern [[blue lock]], green, red, and then western blue lock, in that order, to collect all the chips. Now, Chip must move to the [[pink ball]]s in the lower right to open the [[socket]]. Move 3R across the top, then move to the sockets, hit both [[button]]s, wait [1] and then hit the red button a second time on the way out. Pass three pink balls on the first run, then escape back to the start and pass the [[trap]]s and another set of balls to reach the [[exit]]. | ||
==Fix for Lynx== | |||
In [[CCLXP2]] the non-moving [[glider]]s have traps placed underneath them (otherwise they would move in Lynx and kill Chip). The [[recessed wall]]s underneath the red [[door]]s have been removed and replaced with a block [[clone machine|cloner]] that prevents a return to the southern area once the red door corridor is re-entered. In addition, the [[gravel]] tiles underneath the doors have been moved to adjacent squares. | |||
==Full level map== | ==Full level map== | ||
[[ | [[File:Cclp2 full map level 19.png|500px]] | ||
== Walkthrough == | == Walkthrough == |
Latest revision as of 00:09, 4 May 2024
Level set | Chip's Challenge Level Pack 2 |
---|---|
Level number | 19 |
Designer | Dave Borgman |
Password | ZDNH |
Chips | 65 required / 65 available |
Time limit | 400 |
MS (Scores) | |
Bold time | 301 |
Public time | 301 |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
Lynx (Scores) | |
Bold time | 303 |
Public time | 303 |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
A Sample of Things to Come is the 19th level in Chip's Challenge Level Pack 2. While the name is not appropriate to CCLP2, it was the first level in Dave's original set, DaveB1; and indeed provided a "sample of things to come" in that set. Play this route in even step.
Step DR 2U 7R [1] 2D as the bomb explodes, then collect the first seven red keys to the left, and walk around the teeth over the gravel. Remove everything except the final chip, as the last teeth will block the entrance if he is not destroyed on the last bomb first; wait [3] and then continue. At this point, Chip has six possible destinations; the one he needs to go to first is the one with the random force floor. Chip can lose as many as [3] coming in and [1] coming out, or [4] coming in with none coming out.
Pick up the four keys, then come out and open the eastern blue lock, green, red, and then western blue lock, in that order, to collect all the chips. Now, Chip must move to the pink balls in the lower right to open the socket. Move 3R across the top, then move to the sockets, hit both buttons, wait [1] and then hit the red button a second time on the way out. Pass three pink balls on the first run, then escape back to the start and pass the traps and another set of balls to reach the exit.
Fix for Lynx[edit]
In CCLXP2 the non-moving gliders have traps placed underneath them (otherwise they would move in Lynx and kill Chip). The recessed walls underneath the red doors have been removed and replaced with a block cloner that prevents a return to the southern area once the red door corridor is re-entered. In addition, the gravel tiles underneath the doors have been moved to adjacent squares.
Full level map[edit]
Walkthrough[edit]
Previous Level | Current Level | Next Level |
---|---|---|
← Elemental | A Sample of Things to Come | Ranger Denmark → |
- Chip's Challenge Level Pack 2 Levels
- Levels designed by Dave Borgman
- Levels with casual difficulty 2 (MS)
- Levels with bold execution difficulty 1 (MS)
- Levels with bold routing difficulty 2 (MS)
- Levels with luck rating 1 (MS)
- Levels with casual difficulty 2 (Lynx)
- Levels with bold execution difficulty 1 (Lynx)
- Levels with bold routing difficulty 2 (Lynx)
- Levels unplayable in Lynx