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| {{Infobox Level | | {{Infobox Level |
| |name = Creative One-Ways | | |pack = cclp2 |
| | |level = 86 |
| |image = [[File:CCLP2 Level 86.png|300px]] | | |image = [[File:CCLP2 Level 86.png|300px]] |
| |levelset = Chip's Challenge Level Pack 2
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| |designer = Eric Schmidt
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| |level = 86
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| |password = IMOL
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| |chips available = 0
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| |time = 350
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| |bold ms = 249
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| |bold lynx = 246
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| |difficulty ms = 3
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| |bold difficulty ms = 3
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| |bold complexity ms = 2
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| |difficulty lynx = 3
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| |bold difficulty lynx = 2
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| |bold complexity lynx = 3
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| }} | | }} |
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| == Fix for Lynx == | | == Fix for Lynx == |
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| The buried [[thin wall]] at [12, 23] makes Creative One-Ways unplayable in Lynx. Simply replace it with a [[recessed wall]] to allow the level to play in Lynx, then make it solvable by making a couple of fast changes. Change the [[wall]] at [11, 27] to [[gravel]] so that Chip can move R into the trap (as his >U move in MS would make it impossible to turn east) without disturbing the path of the bug. | | The buried [[thin wall]] at [12, 23] makes Creative One-Ways unplayable in Lynx. [[CCLXP2]] replaces it with a [[recessed wall]] under a [[block]] to allow the level to play in Lynx, with [9, 24] now being a floor tile for the block to be pushed to. |
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| Secondly, since tanks do not wait [1] before they turn and Chip cannot boost away from [1, 1], the upper tank under the ice rink will either touch the blue button before Chip can get past the tank on [3, 0], or will hit the button at the same time as Chip touches [4, 1], therefore sliding onto the ice rink and blocking Chip off. Move the upper tank R to give it enough room to back up, and the level can now be solved in Lynx.
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| ==Full level map== | | ==Full level map== |