Creative One-Ways: Difference between revisions

→‎Fix for Lynx: Not all these changes are necessary
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(→‎Fix for Lynx: Not all these changes are necessary)
 
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{{Infobox Level
{{Infobox Level
|name = Creative One-Ways
|pack = cclp2
|level = 86
|image = [[File:CCLP2 Level 86.png|300px]]
|image = [[File:CCLP2 Level 86.png|300px]]
|levelset = Chip's Challenge Level Pack 2
|designer = Eric Schmidt
|level = 86
|password = IMOL
|chips available = 0
|time = 350
|bold ms = 249
|bold lynx = 246
|difficulty ms = 3
|bold difficulty ms = 3
|bold complexity ms = 2
|difficulty lynx = 3
|bold difficulty lynx = 2
|bold complexity lynx = 3
}}
}}


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== Fix for Lynx ==
== Fix for Lynx ==


The buried [[thin wall]] at [12, 23] makes Creative One-Ways unplayable in Lynx. Simply replace it with a [[recessed wall]] to allow the level to play in Lynx, then make it solvable by making a couple of fast changes. Change the [[wall]] at [11, 27] to [[gravel]] so that Chip can move R into the trap (as his >U move in MS would make it impossible to turn east) without disturbing the path of the bug.
The buried [[thin wall]] at [12, 23] makes Creative One-Ways unplayable in Lynx. [[CCLXP2]] replaces it with a [[recessed wall]] under a [[block]] to allow the level to play in Lynx, with [9, 24] now being a floor tile for the block to be pushed to.
 
Secondly, since tanks do not wait [1] before they turn and Chip cannot boost away from [1, 1], the upper tank under the ice rink will either touch the blue button before Chip can get past the tank on [3, 0], or will hit the button at the same time as Chip touches [4, 1], therefore sliding onto the ice rink and blocking Chip off. Move the upper tank R to give it enough room to back up, and the level can now be solved in Lynx.


==Full level map==
==Full level map==
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