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{{Infobox Level | {{Infobox Level | ||
| | |pack = cclp2 | ||
|level = 108 | |||
|image = [[File:CCLP2 Level 108.png|300px]] | |image = [[File:CCLP2 Level 108.png|300px]] | ||
}} | |||
'''Tricks''' is the 108th level in [[Chip's Challenge Level Pack 2]]. This level's name comes from the consistent stream of tricks and secret obstacles that make this level one of the more unexpectedly difficult levels in CCLP2, and one of [[Dave Borgman|Dave Borgman's]] toughest as well. | |||
Remove the first six [[computer chip|chips]], then collect the [[yellow key]] and move block 7 UL, also collecting another chip as well as the [[red key]]. Only one other | Remove the first six [[computer chip|chips]], then collect the [[yellow key]] and move [[block]] 7 UL, also collecting another chip as well as the [[red key]]. Only one other block is safe; all the others are [[Hot block|hot]]. Block ''6'' contains a [[blue key]]; open [[blue lock]] 2 and slide >R, which uses the red key as the yellow key is required for another use. | ||
Walk downwards past the [[green lock]]s, move block ''2'' L onto the [[brown button]] (the other two have [[water]] under them), and drop to the very bottom and only 2L through the [[blue wall]]s. (The path to the west leads to two [[fake exit]]s.) Run into the [[tank]] room and take the [[green key]], then go back to the corridor of green locks, and with the secret [[trap]] held open, take the [[fire boots]] from it. Note that although [[Chip]] does not have to hold the trap open to reach the fire boots - buried connected traps do not take effect immediately even if they are closed - he will have to pass over it again. | Walk downwards past the [[green lock]]s, move block ''2'' L onto the [[brown button]] (the other two have [[water]] under them), and drop to the very bottom and only 2L through the [[blue wall]]s. (The path to the west leads to two [[fake exit]]s.) Run into the [[tank]] room and take the [[green key]], then go back to the corridor of green locks, and with the secret [[trap]] held open, take the [[fire boots]] from it. Note that although [[Chip]] does not have to hold the trap open to reach the fire boots - buried connected traps do not take effect immediately even if they are closed - he will have to pass over it again. | ||
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== Fix for [[Lynx ruleset|Lynx]] == | == Fix for [[Lynx ruleset|Lynx]] == | ||
There are several things in Tricks that bar the player from attempting the level in Lynx. First, remove the chips under the [[invisible wall]]s, then the hidden [[fire]] and water in the [[fireball]] section, and replace the green locks with traps underneath with traps only. Chip cannot reach the fireball section unless he already has the green key anyway. | There are several things in Tricks that bar the player from attempting the level in Lynx. First, remove the chips under the [[invisible wall]]s ([[CCLXP2]] retains two of the chips, with invisible walls making them inaccessible), then the hidden [[fire]] and water in the [[fireball]] section (the latter replaced by [[recessed wall]]s), and replace the green locks with traps underneath with traps only. Chip cannot reach the fireball section unless he already has the green key anyway (CCLXP2 does add a green door next to this trap). | ||
Next, remove the blocks at [7, 8] and [8, 11] and bring the fire and computer chip under them to the upper layer; the only way to reach the key is to push the block over it, a behavior that destroys the key in Lynx, and the yellow key at [7, 11] will bar the [8, 11] block from moving. | Next, remove the blocks at [7, 8] and [8, 11] and bring the fire and computer chip under them to the upper layer; the only way to reach the key is to push the block over it, a behavior that destroys the key in Lynx, and the yellow key at [7, 11] will bar the [8, 11] block from moving. Alternatively, change the colours of the keys and doors (with [7, 9] being blue), as is done in CCLXP2. | ||
To fully conform Tricks to Lynx rules, change the three water-trapped blocks near the center to walls to avoid [[block slapping]] (the other group doesn't need fixing since block slapping would lose time instead), and either bar off or remove the fake exits since Lynx will read these as real exits. | To fully conform Tricks to Lynx rules (although not done in CCLXP2), change the three water-trapped blocks near the center to walls to avoid [[block slapping]] (the other group doesn't need fixing since block slapping would lose time instead), and either bar off or remove the fake exits since Lynx will read these as real exits. | ||
== Full level map == | == Full level map == |