Microcosm: Difference between revisions

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Move either D or U, then 2R into room 15's fake blue walls, and then continue through rooms 10 and 9 into an automated [[trap]] release with a fireball. Turn north, then move through the toggle walls in room 3; the change will stop Chip at the very edge. Collect only the chip, then move through room 7 and into room 2. From the [[recessed wall]], move 2U 2L [6] U, clean out room 1, then cut all the way down through rooms 6, 11 and 16. Finish by walking through rooms 17 and 12, then come back to the exit at room 11.
Move either D or U, then 2R into room 15's fake blue walls, and then continue through rooms 10 and 9 into an automated [[trap]] release with a fireball. Turn north, then move through the toggle walls in room 3; the change will stop Chip at the very edge. Collect only the chip, then move through room 7 and into room 2. From the [[recessed wall]], move 2U 2L [6] U, clean out room 1, then cut all the way down through rooms 6, 11 and 16. Finish by walking through rooms 17 and 12, then come back to the exit at room 11.
==Fix for Lynx==
This level is unplayable in Lynx due to the buried [[fire]] tiles. [[CCLXP2]] fixes this by replacing these tiles with [[recessed wall]]s.


== Full level map ==
== Full level map ==
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