Partial posting: Difference between revisions

CCLP5, CC2, and CC2LP1 examples
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{{otheruses4|the technique|the 138th level in [[CC1]]|Partial Post}}
{{otheruses4|the technique|the 138th level in [[Chip's Challenge 1|CC1]]|Partial Post}}
 
'''Partial posting''' is a technique involving [[teleport]]s, named after the [[Partial Post|level it is first used]] in [[Chip's Challenge 1]]. In a partial post, you must block the exit of one teleport, usually with [[block]]s, to appear out of the next teleport. Here is a basic example:
'''Partial posting''' is a technique involving [[teleport]]s, named after the [[Partial Post|level it is first used]] in [[Chip's Challenge 1]]. In a partial post, you must block the exit of one teleport, usually with [[block]]s, to appear out of the next teleport. Here is a basic example:


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Partial posting does not always apply using two blocks. It can be a block followed by any block-[[acting wall]], such as a normal [[wall]], a [[lock]], a [[computer chip]], [[dirt]], a closed [[toggle wall]], or very rarely, a passing [[monster]].
Partial posting does not always apply using two blocks. It can be a block followed by any block-[[acting wall]], such as a normal [[wall]], a [[lock]], a [[computer chip]], [[dirt]], a closed [[toggle wall]], or very rarely, a passing [[monster]].


== ''Abednego'' ==
== Official pack uses ==
 
In CC1, the only level where partial posting is required is Partial Post itself. It is seen several more times in subsequent official level packs.
A famous example of a partial post using a monster is the now-legendary level by [[Eric Schmidt]] named ''Abednego'', which is the third of three [[fire]] levels with the names of the Three Young Men from the Book of Daniel (Shadrach, Meshach and Abednego).
 
At the start, Chip is forced to run away from a [[bug]] on top of a [[computer chip]] at [31, 0] and moves through several teleports to escape the fire areas. Hordes of [[monster]]s guard the other chips in the level, but to reach the chip at the start, Chip has to specifically move the single [[block]] in the level to coordinate [13, 5], and at the ''exact'' moment that a monster moves onto coordinate [13, 6], Chip has to teleport south from [21, 5] into [21, 6], and therefore move to [31, 1] and around to the last chip.
 
Since Chip is unable to see [13, 6] from [21, 5] and requires a ''minimum'' walk of [23], possibly more due to a random [[force floor]], to be able to see it - not to mention the difficulty of the rest of the level - the level is all but impossible and was never solved until it was fixed. The current version can be downloaded at [[David Stolp]]'s website.
 
== CCLP uses ==
In CC1, the only level where partial posting is require is Partial Post itself. It is seen several more times in [[CCLP1]], [[CCLP2]], [[CCLP3]], and [[CCLP4]].
===CCLP1===
===CCLP1===
* [[Teleport Trouble]]
* [[Teleport Trouble]]
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* [[Bam Thwok]] (using the intended solution)
* [[Bam Thwok]] (using the intended solution)
* [[Gimmick Isle]]
* [[Gimmick Isle]]
===CCLP5===
* [[Press Any Button to Continue]]
* [[Hue and Saturation]]
* [[Capim Town]]
* [[Elastic Energy]]
* [[Sealed Chamber]]
* [[Charmed Ridge]]
* [[Exit Exaggeration]]
* [[Mysterious Geoglyph]]
* [[Instigate and Exfiltrate]]
* [[Warehouse of Lost Hopes and Dreams]]
* [[Fuego Ironworks]]
* [[Unlock Block]]
* [[Party Trap]]
* [[Tornado Alley]]
* [[PPPuzzles]]
* [[Room of Requirement]]
* [[Expanding Warehouse]]
* [[Dig Me Out]]
* [[Emblazoned Altar]]
* [[Crown Jewels]]
* [[Lounge Act]]
* [[Shadow of the Day]]
===CC2===
* [[Lesson 5 (CC2 level)|Lesson 5]]
* [[Room 9|Room #9]]
* [[Breaking In]]
===CC2LP1===
* [[Trans-Pachipic Partnership]]
* [[Prism Prison]]
* [[Powder Monkey]]
* [[Present Push]]
* [[Waterfall]]
* [[Total Eclipse of the Port]]
* [[Blocko's Modern Life]]
* [[Sequence]]
* [[Swivel Castle]]


== See also ==
== See also ==
* [[Teleport Skip Glitch]]
* [[Twice Step Glitch]]
[[Category:Terminology]]
[[Category:Terminology]]