Chip's Challenge: Difference between revisions

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'''Chip's Challenge''', often abbreviated to '''CC1''', can refer to the very first set of Chip's Challenge levels: those that shipped with with the first game.  Strictly speaking, that would be the [[Chip's Challenge for Atari Lynx|the Lynx game]], but CC1 more often means the slightly modified set bundled with the [[MSCC|1992 Windows port]].  It consists of 149 levels, one of which is exclusive to the Windows port. A Super Nintendo(Pal/NTSC) and Sega (Genesis/Megadrive) version was ported by the publisher [https://theretroroomgames.com/ The Retro Room Games].  
'''Chip's Challenge''', often abbreviated to '''CC1''', can refer to the very first set of Chip's Challenge levels: those that shipped with the first game.  Strictly speaking, that would be [[Chip's Challenge for Atari Lynx|the Lynx game]], but CC1 more often means the slightly modified set bundled with the [[MSCC|1992 Windows port]].  It consists of 149 levels, one of which is exclusive to the Windows port.


As the original levelset, it naturally served as an inspiration for an entire generation of level designers, though some of the levels are less well-regarded with the benefit of hindsight.  Thousands of custom levels have been created since the game's release, and the community is still actively producing more.  The [https://bitbusters.club/ Bit Busters Club] fansite serves as a hub for collecting the levels (and other information about the game), and the community favorites are regularly collected into semi-official [[Chip's Challenge Level Pack]]s.
As the original levelset, it naturally served as an inspiration for an entire generation of level designers, though some of the levels are less well-regarded with the benefit of hindsight.  Thousands of custom levels have been created since the game's release, and the community is still actively producing more.  The [https://bitbusters.club/ Bit Busters Club] fansite serves as a hub for collecting the levels (and other information about the game), and the community favorites are regularly collected into semi-official [[Chip's Challenge Level Pack]]s.
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As Chip's Challenge features pushable [[block]]s which can clear otherwise deadly [[water]], it lends itself well to [[Sokoban]]-style levels.  [[Castle Moat]] is a more traditional Sokoban: numerous blocks are crammed into tight corridors and require careful thought to extract.  [[Pier Seven]] has relatively simple block pushing; the puzzle is figuring out ''where'' the given number of blocks will reach the center island.  [[Iceberg]] and [[Arcticflow]] feature a series of small islands in icy waters to traverse.  [[Oversea Delivery]] requires teleporting four blocks through a series of islands without losing any to the sea, while [[On the Rocks]] practically invites a player to fill it in.  [[Writers Block]], [[Cityblock]], and [[Pain]] are infamous for the incredible amount of precise block maneuvering required.
As Chip's Challenge features pushable [[block]]s which can clear otherwise deadly [[water]], it lends itself well to [[Sokoban]]-style levels.  [[Castle Moat]] is a more traditional Sokoban: numerous blocks are crammed into tight corridors and require careful thought to extract.  [[Pier Seven]] has relatively simple block pushing; the puzzle is figuring out ''where'' the given number of blocks will reach the center island.  [[Iceberg]] and [[Arcticflow]] feature a series of small islands in icy waters to traverse.  [[Oversea Delivery]] requires teleporting four blocks through a series of islands without losing any to the sea, while [[On the Rocks]] practically invites a player to fill it in.  [[Writers Block]], [[Cityblock]], and [[Pain]] are infamous for the incredible amount of precise block maneuvering required.


Redirection of [[monster]]s by taking advantage of their simple behavior is another common theme.  [[Metastable to Chaos]] asks the player to disrupt a choreographed dance of [[bug]]s by introducing [[block]]s, and [[Lemmings]] is a similar idea with rings of [[fireball]]s.  [[Traffic Cop]] has the player direct a [[fireball]] across the entirety of the level to press a button.  "Underground" levels like [[Digger]], [[Digdirt]], [[Spooks]], and [[Underground]] require carefully directing monsters away from the player while digging through a large area of [[dirt]].
Redirection of [[monster]]s by taking advantage of their simple behavior is another common theme.  [[Metastable to Chaos]] asks the player to disrupt a choreographed dance of [[bug]]s by introducing [[block]]s, and [[Lemmings]] is a similar idea with rings of [[fireball]]s.  [[Traffic Cop]] has the player direct a stream of [[walker]]s across the entirety of the level to press a button.  "Underground" levels like [[Digger]], [[Digdirt]], [[Spooks]], and [[Underground]] require carefully directing monsters away from the player while digging through a large area of [[dirt]].


Unlike Sokoban and similar turn-based puzzle games, Chip's Challenge plays out in real time, so dodging monsters adds an extra twist.  [[Ping Pong]], [[Problems]], and [[Bounce City]] offer some relatively simple tasks, but require that they be done while dodging rows of [[pink ball]]s.  [[Beware of Bug]] consists of tight corridors that require quick recognition of where a monster will go.
Unlike Sokoban and similar turn-based puzzle games, Chip's Challenge plays out in real time, so dodging monsters adds an extra twist.  [[Ping Pong]], [[Problems]], and [[Bounce City]] offer some relatively simple tasks, but require that they be done while dodging rows of [[pink ball]]s.  [[Beware of Bug]] consists of tight corridors that require quick recognition of where a monster will go.


A sort of inverse of maze levels are those that feature patterns and repetition, requiring patience and a methodical approach.  [[Oorto Geld]] requires setting up an automated button-pressing mechanism, then slipping into several dozen small rooms to collect [[computer chip]]s.  [[Seeing Stars]] has a large number of small water gaps to cross in a variety of similar arrangements.  [[Refraction]] asks a player to collect hearts from within a fractal of toggle elements.  [[Reverse Alley]] is a spiral of [[blue tank]]s whose movements are tricky to predict.  [[Telenet]], [[Colony]], and [[Memory]] feature numerous copies of the same small rooms.
A sort of inverse of maze levels are those that feature patterns and repetition, requiring patience and a methodical approach.  [[Oorto Geld]] requires setting up an automated button-pressing mechanism, then slipping into several dozen small rooms to collect [[computer chip]]s.  [[Seeing Stars]] has a large number of small water gaps to cross in a variety of similar arrangements.  [[Refraction]] asks a player to collect chips from within a fractal of toggle elements.  [[Reverse Alley]] is a spiral of [[blue tank]]s whose movements are tricky to predict.  [[Telenet]], [[Colony]], and [[Memory]] feature numerous copies of the same small rooms.


Some levels have no strong theme and are instead general romps through a series of miscellaneous challenges.  [[Nuts and Bolts]], [[Nightmare]], and [[All Full]] are some well-known examples.  Others, like [[Trinity]], [[Elementary]], and [[Mugger Square]], are designed around using the game's four different "elemental" tiles in parallel.
Some levels have no strong theme and are instead general romps through a series of miscellaneous challenges.  [[Nuts and Bolts]], [[Nightmare]], and [[All Full]] are some well-known examples.  Others, like [[Trinity]], [[Elementary]], and [[Mugger Square]], are designed around using the game's four different "elemental" tiles in parallel.
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== Top 10 CC1 players ==
== Top 10 CC1 players ==
''Current as of March 16, 2020''
''Current as of November 5, 2024''


=== MS ===
=== MS ===
* [[Melinda#Melinda in scoring|Melinda score]] - ''5,977,960''; +8 is possible on [[Blobnet]] and +5 is possible on [[Cake Walk]].
* [[Melinda#Melinda in scoring|Melinda score]] - ''5,977,990''; +8 is possible on [[Blobnet]], +1 is possible on [[Skelzie]], and +5 is possible on [[Cake Walk]].
* Highest possible bold score - ''5,977,830''
* Highest possible bold score - ''5,977,850''


{| class="wikitable"
{| class="wikitable"
! # !! Player !! Score !! Bold count
! # !! Player !! Score !! Bold count
|-
|-
| 1 || [[David Stolp]] || 5,977,790 || 140
| 1 || [[David Stolp]] || 5,977,800 || 139
|-
|-
| 2 || [[James Anderson]] || 5,977,700 || 140
| 2 || [[James Anderson]] || 5,977,700 || 138
|-
|-
| 2 || [[Jeffrey Bardon]] || 5,977,700 || 141
| 2 || [[Jeffrey Bardon]] || 5,977,700 || 139
|-
|-
| 4 || [[J.B. Lewis]] || 5,977,670 || 146
| 4 || [[J.B. Lewis]] || 5,977,680 || 144
|-
|-
| 5 || [[Kacper Leszczyński]] || 5,977,530 || 127
| 5 || [[Kacper Leszczyński]] || 5,977,530 || 130
|-
|-
| 6 || [[Ruben Spaans]] || 5,977,520 || 134
| 6 || [[Ruben Spaans]] || 5,977,520 || 132
|-
|-
| 7 || [[Andrew Bennett]] || 5,977,510 || 125
| 7 || [[Andrew Bennett]] || 5,977,510 || 123
|-
|-
| 8 || Andrew Gapic || 5,977,480 || 111
| 8 || Andrew Gapic || 5,977,480 || 109
|-
|-
| 9 || Patrik Nilsson || 5,977,420 || 139
| 9 || Patrik Nilsson || 5,977,420 || 135
|-
|-
| 10 || [[Evan Dummit]] || 5,977,400 || 126
| 10 || [[Evan Dummit]] || 5,977,400 || 124
|}
|}


=== Lynx ===
=== Lynx ===
* Melinda score - ''5,898,160''.
* Melinda score - ''5,898,390''; +8 is possible on [[Blobnet]].
* Highest possible bold score - ''5,898,080''
* Highest possible bold score - ''5,898,310''


{| class="wikitable"
{| class="wikitable"
! # !! Player !! Score !! Bold count
! # !! Player !! Score !! Bold count
|-
|-
| 1 || [[J.B. Lewis]] || 5,898,050 || 145
| 1 || [[J.B. Lewis]] || 5,898,310 || 146
|-
|-
| 2 || [[Eddy Limb]] || 5,897,990 || 140
| 2 || [[Eddy Limb]] || 5,897,990 || 130
|-
|-
| 3 || [[Ruben Spaans]] || 5,897,890 || 132
| 3 || [[Ruben Spaans]] || 5,897,890 || 125
|-
|-
| 4 || [[Paul Gilbert]] || 5,894,960 || 75
| 4 || [[chipster1059]] || 5,897,390 || 129
|-
|-
| 5 || [[Miika Toukola]] || 5,892,980 || 104
| 5 || [[Paul Gilbert]] || 5,894,960 || 74
|-
|-
| 6 || [[Reynaldi Judianto]] || 5,875,400 || 1
| 6 || [[Miika Toukola]] || 5,892,980 || 100
|-
|-
| 7 || [[Jeffrey Bardon]] || 5,871,190 || 38
| 7 || [[Reynaldi Judianto]] || 5,875,400 || 1
|-
|-
| 8 || RB3ProKeys || 5,858,380 || 12
| 8 || [[Jeffrey Bardon]] || 5,871,190 || 37
|-
|-
| 9 || [[Tyler Sontag]] || 5,855,110 || 110
| 9 || RB3ProKeys || 5,858,380 || 12
|-
|-
| 10 || [[Steven Jones]] || 5,851,940 || 18
| 10 || [[Tyler Sontag]] || 5,855,110 || 124
|-
|-
|}
|}


=== Steam ===
=== Steam ===
* Highest possible bold score - ''5,972,180''
* Highest possible bold score - ''5,972,770''


{| class="wikitable"
{| class="wikitable"
! # !! Player !! Score !! Bold count
! # !! Player !! Score !! Bold count
|-
|-
| 1 || [[J.B. Lewis]] || 5,972,140 || 147
| 1 || [[Sharpeye468]] || 5,972,770 || 149
|-
|-
| 2 || [[Ruben Spaans]] || 5,971,650 || 137
| 2 || [[J.B. Lewis]] || 5,972,480 || 138
|-
|-
| 3 || [[chipster1059]] || 5,968,130 || 127
| 3 || [[Ruben Spaans]] || 5,971,650 || 126
|-
|-
| 4 || [[Aetherstorm Roc]] || 5,958,810 || 118
| 4 || [[chipster1059]] || 5,970,750 || 134
|-
|-
| 5 || [[random 8]] || 5,951,390 || 99
| 5 || Aetherstorm Roc || 5,966,990 || 138
|-
|-
| 6 || [[Jeffrey Bardon]] || 5,944,130 || 49
| 6 || [[Tyler Sontag]] || 5,961,930 || 133
|-
|-
| 7 || [[Tyler Sontag]] || 5,938,670 || 39
| 7 || Piccoflute || 5,957,790 || 65
|-
|-
| 8 || [[James Anderson]] || 5,927,700 || 40
| 8 || random 8 || 5,951,390 || 96
|-
|-
| 9 || Bowman || 5,921,770 || 30
| 9 || [[Jeffrey Bardon]] || 5,944,170 || 49
|-
|-
| 10 || Naemuti || 5,921,320 || 38
| 10 || [TH]Sticky! || 5,932,000 || 29
|-
|-
|}
|}
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* [https://en.wikipedia.org/wiki/Chip%27s_Challenge ''Chip's Challenge''] on Wikipedia
* [https://en.wikipedia.org/wiki/Chip%27s_Challenge ''Chip's Challenge''] on Wikipedia
* [[Exclusive]]
* [[Exclusive]]
* [https://twitter.com/TheRetroRoomRoo Updates on SNES and Sega CC games]


==References==
==References==
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