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* [[Wormwood]] (''major''): By leaving specific chips in the starting room untaken for a period of time, Chip can keep the continuous stream of fireballs muzzled long enough by the teeth in the room for Chip to exit. | * [[Wormwood]] (''major''): By leaving specific chips in the starting room untaken for a period of time, Chip can keep the continuous stream of fireballs muzzled long enough by the teeth in the room for Chip to exit. | ||
* [[Key Color]] (''minor''): It is possible to manipulate the [[fireball]]s in such a way that the clone machine]] does not need to be blocked, saving two [[block]]s. | * [[Key Color]] (''minor''): It is possible to manipulate the [[fireball]]s in such a way that the [[clone machine]] does not need to be blocked, saving two [[block]]s. | ||
=== Busted due to [[Controller and Boss Glitch]] === | === Busted due to [[Controller and Boss Glitch]] === | ||
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=== Busted due to designer error === | === Busted due to designer error === | ||
* [[Paparazzi]] | * [[Paparazzi]] | ||
* [[Dumbbell Dichotomy]] ''(major)'': In MS, with favourable walker luck, it becomes possible to use [[cross-checking]] and push a block through the ice corner to blow up one of the bombs. | |||
* [[Axis Point]] ''(major)'': In MS, it is possible to press the toggle button from (19, 14) while keeping the teeth on the trap button at (19, 6), avoiding majority of the itemswapping. | * [[Axis Point]] ''(major)'': In MS, it is possible to press the toggle button from (19, 14) while keeping the teeth on the trap button at (19, 6), avoiding majority of the itemswapping. | ||
* [[Indigo Lagoon]] | * [[Indigo Lagoon]] | ||
* [[Shuffling]] | * [[Shuffling]] | ||
* [[Lounge Act]] | |||
=== Busted in Lynx only === | |||
* [[Unsanitary Waters]] ''(major)'': In lynx, it is possible to beat the pink ball cloners | |||
== [[CC2]] busts == | == [[CC2]] busts == | ||
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* [[Practice to Perfect]] (''minor''): The player can fill in (3,27) instead of bridging all the way to the left side. The player can also bring a key from that corner to the [[ghost]] section, or 2 keys if the player bridges to the left anyway. | * [[Practice to Perfect]] (''minor''): The player can fill in (3,27) instead of bridging all the way to the left side. The player can also bring a key from that corner to the [[ghost]] section, or 2 keys if the player bridges to the left anyway. | ||
* [[Thinktank]] (''minor''): The 2 yellow doors by the blocks do not need to be opened. | * [[Thinktank]] (''minor''): The 2 yellow doors by the blocks do not need to be opened. | ||
* [[Deadmeat]] (''minor''): Chip still has [[flippers]] after clearing the [[glider]], so the block does not need to be used to remove the water. | |||
* [[Hired Hand]] (''minor''): There is no socket in the level. | * [[Hired Hand]] (''minor''): There is no socket in the level. | ||
* [[Slambam]] (''major'') | * [[Slambam]] (''major'') |