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Revision as of 00:45, 7 June 2015
A boot is an item that Chip can use to pass or to preserve normal movement on the corresponding element. All boots can be collected more than once, but they will not add to Chip's capability, and unlike most keys, boots can be used on any number of the corresponding element, rather than being effective on only one space of it. A thief will take away any existing boots that Chip has, but Chip is free to collect them again if they exist in the level.
In play, boots are acting walls to monsters only, but in Lynx are instead acting dirt.
Boots come in four types in CC1, with two additional CC2 variants:
- Flippers
- Fire boots
- Suction boots
- Ice skates
- Hiking boots (CC2)
- Speed boots (CC2)
See also
- Thief
- Elementary and Lesson 3, for more on the properties of boots.