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[[Category:Error: no local variable "LEVELSET" has been set. Levels]]

[[Category:Levels designed by Error: no local variable "DESIGNER" has been set.]] [[Category:Levels with casual difficulty Error: no local variable "MS_CASUAL" has been set. (MS)]] [[Category:Levels with bold execution difficulty Error: no local variable "MS_EXEC" has been set. (MS)]] [[Category:Levels with bold routing difficulty Error: no local variable "MS_ROUTE" has been set. (MS)]] [[Category:Levels with luck rating Error: no local variable "MS_LUCK" has been set. (MS)]] [[Category:Levels with casual difficulty Error: no local variable "LYNX_CASUAL" has been set. (Lynx)]] [[Category:Levels with bold execution difficulty Error: no local variable "LYNX_EXEC" has been set. (Lynx)]] [[Category:Levels with bold routing difficulty Error: no local variable "LYNX_ROUTE" has been set. (Lynx)]] [[Category:Levels with luck rating Error: no local variable "LYNX_LUCK" has been set. (Lynx)]] [[Category:Levels with casual difficulty Error: no local variable "STEAM_TIME_CASUAL" has been set. (Steam)]] [[Category:Levels with bold execution difficulty Error: no local variable "STEAM_TIME_EXEC" has been set. (Steam)]] [[Category:Levels with bold routing difficulty Error: no local variable "STEAM_TIME_ROUTE" has been set. (Steam)]] [[Category:Levels with luck rating Error: no local variable "STEAM_TIME_LUCK" has been set. (Steam)]] [[Category:Levels with casual difficulty Error: no local variable "STEAM_SCORE_CASUAL" has been set. (Steam score)]] [[Category:Levels with bold execution difficulty Error: no local variable "STEAM_SCORE_EXEC" has been set. (Steam score)]] [[Category:Levels with bold routing difficulty Error: no local variable "STEAM_SCORE_ROUTE" has been set. (Steam score)]] [[Category:Levels with bold luck rating Error: no local variable "STEAM_SCORE_LUCK" has been set. (Steam Score)]]

Impossible? is the 24th level in Chip's Challenge Level Pack 3. It was created by Mike Lask, originally named Unsolvable? but posing the same challenge in either form. The solving trick is actually quite basic.

Slide a total of >DUDLRU through the teleport maze at the beginning, but note the suction boots ahead: do not collect them yet. Proceed to the pink ball area and run across the top and bottom of the room to collect the fire boots and flippers, then run west to the first chip, wait [1] and collect the chips eastward. The thief then proves the point correct from earlier. Take the ice skates and use them to collect the suction boots, and combined with the second pair of fire boots, Chip can walk to the exit.

Storyline

Chip wiped the dirt from his jeans and strolled into the next challenge. But before he could start, his eyes spotted a note tacked on the wall. It was a dispatch from Melinda!

Dear Chip,

In many ways, you will be tested along your journey. This is the first of quite a few levels you'll face that appear to be unsolvable, but trust me - it can be done! If you can't find a way into the exit, just remember to use only what you need along your travels.

Logically, Melinda

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