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Revision as of 10:48, 30 November 2012

[[Category:Error: no local variable "LEVELSET" has been set. Levels]]

[[Category:Levels designed by Error: no local variable "DESIGNER" has been set.]] [[Category:Levels with casual difficulty Error: no local variable "MS_CASUAL" has been set. (MS)]] [[Category:Levels with bold execution difficulty Error: no local variable "MS_EXEC" has been set. (MS)]] [[Category:Levels with bold routing difficulty Error: no local variable "MS_ROUTE" has been set. (MS)]] [[Category:Levels with luck rating Error: no local variable "MS_LUCK" has been set. (MS)]] [[Category:Levels with casual difficulty Error: no local variable "LYNX_CASUAL" has been set. (Lynx)]] [[Category:Levels with bold execution difficulty Error: no local variable "LYNX_EXEC" has been set. (Lynx)]] [[Category:Levels with bold routing difficulty Error: no local variable "LYNX_ROUTE" has been set. (Lynx)]] [[Category:Levels with luck rating Error: no local variable "LYNX_LUCK" has been set. (Lynx)]] [[Category:Levels with casual difficulty Error: no local variable "STEAM_TIME_CASUAL" has been set. (Steam)]] [[Category:Levels with bold execution difficulty Error: no local variable "STEAM_TIME_EXEC" has been set. (Steam)]] [[Category:Levels with bold routing difficulty Error: no local variable "STEAM_TIME_ROUTE" has been set. (Steam)]] [[Category:Levels with luck rating Error: no local variable "STEAM_TIME_LUCK" has been set. (Steam)]] [[Category:Levels with casual difficulty Error: no local variable "STEAM_SCORE_CASUAL" has been set. (Steam score)]] [[Category:Levels with bold execution difficulty Error: no local variable "STEAM_SCORE_EXEC" has been set. (Steam score)]] [[Category:Levels with bold routing difficulty Error: no local variable "STEAM_SCORE_ROUTE" has been set. (Steam score)]] [[Category:Levels with bold luck rating Error: no local variable "STEAM_SCORE_LUCK" has been set. (Steam Score)]]

Air Pocket is the 59th level in Chip's Challenge Level Pack 3. It was created by John Lewis.

311 route: Play in odd step. Collect the chip at (5,10), enter the ‘bubble’ via the top recessed wall, collect the red key and drag the teeth down to the lower area, collecting the flippers en route. Collect the chip as well, and go across the recessed wall at (19,18), leaving the teeth trapped at (19,19). Push the block U, and exit the bubble via the top recessed wall. Collect all the chips in the top part of the gravel area, and enter the bubble via the bottom recessed wall, and collect the yellow key. Move the top block to 2 squares below the bomb guarding the fire boots, release the teeth, get the fire boots (the teeth should get stuck in (16,18), and now lure the teeth into the upper area, collecting the chip at (20,9) and exiting via (19,12). Get the blue key behind the fire, and exit the bubble, collecting the rest of the outside chips, before re-entering the bubble via the blue door. Press the green button, push the block 2D, then use the lowest block to reach the blue button. Collect the last chip, in the process luring the teeth out. Push the block up and into the water and go through the socket onto the trap. The teeth should release Chip into the exit.

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