Juxtaposition: Difference between revisions

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{{Infobox Level
{{Infobox Level
|name = Juxtaposition
|pack = cclp1
|image = [[Image:CCLP1_Level_70.png|300px]]
|levelset = [[Chip's Challenge Level Pack 1]]
|level = 70
|level = 70
|password = NGNG
|image = [[File:CCLP1_Level_70.png|300px]]
|hint = A blue wall square has landed on top of the thin wall diamond! Can you find your way out?
|hint = A blue wall square has landed on top of the thin wall diamond! Can you find your way out?
|chips required = 27
|chips available = 27
|time = 500
|bold = 426, MS and Lynx
|difficulty = 1
}}
}}


'''Juxtaposition''' is the 70th level in [[Chip's Challenge Level Pack 1]]. It was created by [[John Lewis]].
'''Juxtaposition''' is the 70th level in [[Chip's Challenge Level Pack 1]]. Juxtaposition is a [[maze]] made up of a very large checkerboard of [[blue wall]]s and [[thin wall]]s, which the [[hint]] describes as a square-shaped blue wall maze that has somehow fallen on top of a diamond-shaped thin wall maze.
 
As this is a rather long maze level, clocking in at 74 seconds even when [[Optimization|optimized]], a [[Directional notation|text guide]] will not be provided. The best casual approach to a blue wall maze such as this one is often to simply try every single blue wall; fortunately, the time limit of 500 is quite lenient, especially for a beginning player. To make playing somewhat easier and quicker, a full map and solution guide have been provided below. For those who care about their scores, the [[bold time]] of 426 allows for up to [3] to be lost; which, when combined with the use of a map such as the one below, will make 426 far less daunting than it may appear.
 
==Full level map==
[[File:Cclp1_full_map_level_70.png|500px]]


==Walkthrough==
==Walkthrough==

Latest revision as of 04:34, 30 April 2020

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{| class="wikitable infobox plainlinks" style="width: 30%; align: right; text-align: center;" |+ Error: no local variable "NAME" has been set. |- | colspan="2"|CCLP1 Level 70.png |- ! width="1%" nowrap="nowrap"|Level set | [[Error: no local variable "LEVELSET" has been set.]] |- ! width="1%" nowrap="nowrap"|Level number | Error: no local variable "LEVEL" has been set. |- ! width="1%" nowrap="nowrap"|Designer | [[Error: no local variable "DESIGNER" has been set.]] |- |- ! width="1%" nowrap="nowrap"|Password | Error: no local variable "PASSWORD" has been set. |- |- ! width="1%" nowrap="nowrap"|Password notes | Error: no local variable "PW_NOTE" has been set. |- |- ! width="1%" nowrap="nowrap"|Hint | A blue wall square has landed on top of the thin wall diamond! Can you find your way out? |- |- ! width="1%" nowrap="nowrap"|Chips | |- |- ! width="1%" nowrap="nowrap"|Chips notes | Error: no local variable "CHIPS_NOTE" has been set. |- ! width="1%" nowrap="nowrap"|Time limit | --- |- |- | colspan = "2" | MS (Scores) |- |- |- ! width="1%" nowrap="nowrap"|Melinda time | Error: no local variable "MS_MELINDA" has been set. |- |- ! width="1%" nowrap="nowrap"|Bold time | Error: no local variable "MS_BOLD" has been set. |- |- ! width="1%" nowrap="nowrap"|Public time | Error: no local variable "MS_PUBLIC" has been set. |- |- ! width="1%" nowrap="nowrap"|Casual difficulty | *****

|- |- ! width="1%" nowrap="nowrap"|Bold execution
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold routing
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold luck
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Mouse Required | Note: This level's bold route requires use of the mouse. |- |- |- | colspan = "2" | Lynx (Scores) |- |- |- ! width="1%" nowrap="nowrap"|Melinda time | Error: no local variable "LYNX_MELINDA" has been set. |- |- ! width="1%" nowrap="nowrap"|Bold time | Error: no local variable "LYNX_BOLD" has been set. |- |- ! width="1%" nowrap="nowrap"|Public time | Error: no local variable "LYNX_PUBLIC" has been set. |- |- ! width="1%" nowrap="nowrap"|Casual difficulty | *****

|- |- ! width="1%" nowrap="nowrap"|Bold execution
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold routing
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold luck
difficulty
| *****

|- |- |- | colspan = "2" | Steam (Scores) |- |- style="display:none;" ! width="1%" nowrap="nowrap"|Bold time | Error: no local variable "STEAM_TIME_BOLD" has been set. |- |- ! width="1%" nowrap="nowrap"|Bold time | Error: no local variable "STEAM_TIME_BOLD" has been set. |- |- style="display:none;" ! width="1%" nowrap="nowrap"|Public time | Error: no local variable "STEAM_TIME_PUBLIC" has been set. |- |- ! width="1%" nowrap="nowrap"|Public time | Error: no local variable "STEAM_TIME_PUBLIC" has been set. |- |- ! width="1%" nowrap="nowrap"|Casual difficulty | *****

|- |- ! width="1%" nowrap="nowrap"|Bold execution
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold routing
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold luck
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold score | Error: no local variable "STEAM_SCORE_BOLD" has been set. |- |- ! width="1%" nowrap="nowrap"|Public score | Error: no local variable "STEAM_SCORE_PUBLIC" has been set. |- |- ! width="1%" nowrap="nowrap"|Casual difficulty | *****

|- |- ! width="1%" nowrap="nowrap"|Bold execution
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold routing
difficulty
| *****

|- |- ! width="1%" nowrap="nowrap"|Bold luck
difficulty
| *****

|- |- |}[[Category:Error: no local variable "LEVELSET" has been set. Levels]] [[Category:Levels designed by Error: no local variable "DESIGNER" has been set.]] [[Category:Levels with casual difficulty Error: no local variable "MS_CASUAL" has been set. (MS)]] [[Category:Levels with bold execution difficulty Error: no local variable "MS_EXEC" has been set. (MS)]] [[Category:Levels with bold routing difficulty Error: no local variable "MS_ROUTE" has been set. (MS)]] [[Category:Levels with luck rating Error: no local variable "MS_LUCK" has been set. (MS)]] [[Category:Levels with casual difficulty Error: no local variable "LYNX_CASUAL" has been set. (Lynx)]] [[Category:Levels with bold execution difficulty Error: no local variable "LYNX_EXEC" has been set. (Lynx)]] [[Category:Levels with bold routing difficulty Error: no local variable "LYNX_ROUTE" has been set. (Lynx)]] [[Category:Levels with luck rating Error: no local variable "LYNX_LUCK" has been set. (Lynx)]] [[Category:Levels with casual difficulty Error: no local variable "STEAM_TIME_CASUAL" has been set. (Steam)]] [[Category:Levels with bold execution difficulty Error: no local variable "STEAM_TIME_EXEC" has been set. (Steam)]] [[Category:Levels with bold routing difficulty Error: no local variable "STEAM_TIME_ROUTE" has been set. (Steam)]] [[Category:Levels with luck rating Error: no local variable "STEAM_TIME_LUCK" has been set. (Steam)]] [[Category:Levels with casual difficulty Error: no local variable "STEAM_SCORE_CASUAL" has been set. (Steam score)]] [[Category:Levels with bold execution difficulty Error: no local variable "STEAM_SCORE_EXEC" has been set. (Steam score)]] [[Category:Levels with bold routing difficulty Error: no local variable "STEAM_SCORE_ROUTE" has been set. (Steam score)]] [[Category:Levels with bold luck rating Error: no local variable "STEAM_SCORE_LUCK" has been set. (Steam Score)]]

Juxtaposition is the 70th level in Chip's Challenge Level Pack 1. Juxtaposition is a maze made up of a very large checkerboard of blue walls and thin walls, which the hint describes as a square-shaped blue wall maze that has somehow fallen on top of a diamond-shaped thin wall maze.

As this is a rather long maze level, clocking in at 74 seconds even when optimized, a text guide will not be provided. The best casual approach to a blue wall maze such as this one is often to simply try every single blue wall; fortunately, the time limit of 500 is quite lenient, especially for a beginning player. To make playing somewhat easier and quicker, a full map and solution guide have been provided below. For those who care about their scores, the bold time of 426 allows for up to [3] to be lost; which, when combined with the use of a map such as the one below, will make 426 far less daunting than it may appear.

Full level mapEdit

 

WalkthroughEdit

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