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{{Infobox Level | {{Infobox Level | ||
| | |pack = cclp1 | ||
|level = 144 | |level = 144 | ||
| | |image = [[File:CCLP1_Level_144.png|300px]] | ||
|hint = Explore the ancient temple and find the Mystical Chip of Epic Coolness. | |hint = Explore the ancient temple and find the Mystical Chip of Epic Coolness. | ||
}}'''The Ancient Temple''' is the 144th level in [[Chip's Challenge Level Pack 1]]. It was created by [[Eric Schmidt]]. | |||
}} | |||
This level is all about moving blocks to retrieve keys, gradually opening locks until the single chip may be retrieved. At that point, a green button closes off all rooms, leaving only one long corridor back to the start/finish line. Chip is chased by a ball and must deftly stop his momentum at the end to avoid drowning. A light touch and puzzle-solving skills are all that is necessary. | |||
== Full level map == | |||
[[File:Cclp1_full_map_level_144.png|500px]] | |||
== Walkthrough == | == Walkthrough == | ||
{{#ev:youtube| | {{#ev:youtube|C3W1kG3uV40}} | ||
{{Level Progression|Amphibia|Chance Time!}} | {{Level Progression|Amphibia|Chance Time!}} |
Latest revision as of 06:42, 27 April 2021
Level set | Chip's Challenge Level Pack 1 |
---|---|
Level number | 144 |
Designer | Eric Schmidt |
Password | FWDD |
Hint | Explore the ancient temple and find the Mystical Chip of Epic Coolness. |
Chips | 1 required / 1 available |
Time limit | 600 |
MS (Scores) | |
Bold time | 431 |
Public time | 431 |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
Lynx (Scores) | |
Bold time | 416 |
Public time | 415 |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
The Ancient Temple is the 144th level in Chip's Challenge Level Pack 1. It was created by Eric Schmidt.
This level is all about moving blocks to retrieve keys, gradually opening locks until the single chip may be retrieved. At that point, a green button closes off all rooms, leaving only one long corridor back to the start/finish line. Chip is chased by a ball and must deftly stop his momentum at the end to avoid drowning. A light touch and puzzle-solving skills are all that is necessary.
Full level map[edit]
Walkthrough[edit]
Previous Level | Current Level | Next Level |
---|---|---|
← Amphibia | The Ancient Temple | Chance Time! → |
Categories:
- Chip's Challenge Level Pack 1 Levels
- Levels designed by Eric Schmidt
- Levels with casual difficulty 3 (MS)
- Levels with bold execution difficulty 4 (MS)
- Levels with bold routing difficulty 4 (MS)
- Levels with casual difficulty 3 (Lynx)
- Levels with bold execution difficulty 3 (Lynx)
- Levels with bold routing difficulty 4 (Lynx)