Deconstruction: Difference between revisions
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{{Infobox Level | {{Infobox Level | ||
|pack = cclp2 | |||
| | |||
|level = 11 | |level = 11 | ||
| | |image = [[File:CCLP2 Level 11.png|300px]] | ||
|hint = 0<br>''(no hint tile)'' | |hint = 0<br>''(no hint tile)'' | ||
}} | }} | ||
'''Deconstruction''' is the 11th level in [[Chip's Challenge Level Pack 2]]. With a total of 32 [[block]]s, 8 [[dirt]] spaces, a [[teleport]], and tight quarters, Deconstruction's [[bold time]] guide will consist of the [[AVI]] solution. | '''Deconstruction''' is the 11th level in [[Chip's Challenge Level Pack 2]]. With a total of 32 [[block]]s, 8 [[dirt]] spaces, a [[teleport]], and tight quarters, Deconstruction's [[bold time]] guide will consist of the [[AVI]] solution. | ||
The easiest way to solve the level is to remove the [[bug]]s with U 2R L 2U, then go about deconstructing the | The easiest way to solve the level is to remove the [[bug]]s with U 2R L 2U, then go about deconstructing the block formation and using them to fill the water spaces to collect the [[computer chip|chips]]. Try to duplicate the same moves in all four corners, as indicated by the symmetry of the blocks. | ||
==Full level map== | ==Full level map== | ||
[[ | [[File:Cclp2_full_map_level_11.png|500px]] | ||
== Walkthrough == | == Walkthrough == |
Latest revision as of 16:15, 29 March 2022
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| colspan="2"|
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! width="1%" nowrap="nowrap"|Level set
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! width="1%" nowrap="nowrap"|Level number
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! width="1%" nowrap="nowrap"|Designer
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! width="1%" nowrap="nowrap"|Password notes
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! width="1%" nowrap="nowrap"|Hint
| 0
(no hint tile)
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! width="1%" nowrap="nowrap"|Chips
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! width="1%" nowrap="nowrap"|Chips notes
| Error: no local variable "CHIPS_NOTE" has been set.
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! width="1%" nowrap="nowrap"|Time limit
| ---
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| colspan = "2" | MS (Scores)
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! width="1%" nowrap="nowrap"|Melinda time
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! width="1%" nowrap="nowrap"|Bold time
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! width="1%" nowrap="nowrap"|Public time
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! width="1%" nowrap="nowrap"|Casual difficulty
| *****
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|-
! width="1%" nowrap="nowrap"|Bold execution
difficulty
| *****
|-
|-
! width="1%" nowrap="nowrap"|Bold routing
difficulty
| *****
|-
|-
! width="1%" nowrap="nowrap"|Bold luck
difficulty
| *****
|- |- ! width="1%" nowrap="nowrap"|Mouse Required | Note: This level's bold route requires use of the mouse. |- |- |- | colspan = "2" | Lynx (Scores) |- |- |- ! width="1%" nowrap="nowrap"|Melinda time | Error: no local variable "LYNX_MELINDA" has been set. |- |- ! width="1%" nowrap="nowrap"|Bold time | Error: no local variable "LYNX_BOLD" has been set. |- |- ! width="1%" nowrap="nowrap"|Public time | Error: no local variable "LYNX_PUBLIC" has been set. |- |- ! width="1%" nowrap="nowrap"|Casual difficulty | *****
|-
|-
! width="1%" nowrap="nowrap"|Bold execution
difficulty
| *****
|-
|-
! width="1%" nowrap="nowrap"|Bold routing
difficulty
| *****
|-
|-
! width="1%" nowrap="nowrap"|Bold luck
difficulty
| *****
|- |- |- | colspan = "2" | Steam (Scores) |- |- style="display:none;" ! width="1%" nowrap="nowrap"|Bold time | Error: no local variable "STEAM_TIME_BOLD" has been set. |- |- ! width="1%" nowrap="nowrap"|Bold time | Error: no local variable "STEAM_TIME_BOLD" has been set. |- |- style="display:none;" ! width="1%" nowrap="nowrap"|Public time | Error: no local variable "STEAM_TIME_PUBLIC" has been set. |- |- ! width="1%" nowrap="nowrap"|Public time | Error: no local variable "STEAM_TIME_PUBLIC" has been set. |- |- ! width="1%" nowrap="nowrap"|Casual difficulty | *****
|-
|-
! width="1%" nowrap="nowrap"|Bold execution
difficulty
| *****
|-
|-
! width="1%" nowrap="nowrap"|Bold routing
difficulty
| *****
|-
|-
! width="1%" nowrap="nowrap"|Bold luck
difficulty
| *****
|- |- ! width="1%" nowrap="nowrap"|Bold score | Error: no local variable "STEAM_SCORE_BOLD" has been set. |- |- ! width="1%" nowrap="nowrap"|Public score | Error: no local variable "STEAM_SCORE_PUBLIC" has been set. |- |- ! width="1%" nowrap="nowrap"|Casual difficulty | *****
|-
|-
! width="1%" nowrap="nowrap"|Bold execution
difficulty
| *****
|-
|-
! width="1%" nowrap="nowrap"|Bold routing
difficulty
| *****
|-
|-
! width="1%" nowrap="nowrap"|Bold luck
difficulty
| *****
|- |- |}[[Category:Error: no local variable "LEVELSET" has been set. Levels]] [[Category:Levels designed by Error: no local variable "DESIGNER" has been set.]] [[Category:Levels with casual difficulty Error: no local variable "MS_CASUAL" has been set. (MS)]] [[Category:Levels with bold execution difficulty Error: no local variable "MS_EXEC" has been set. (MS)]] [[Category:Levels with bold routing difficulty Error: no local variable "MS_ROUTE" has been set. (MS)]] [[Category:Levels with luck rating Error: no local variable "MS_LUCK" has been set. (MS)]] [[Category:Levels with casual difficulty Error: no local variable "LYNX_CASUAL" has been set. (Lynx)]] [[Category:Levels with bold execution difficulty Error: no local variable "LYNX_EXEC" has been set. (Lynx)]] [[Category:Levels with bold routing difficulty Error: no local variable "LYNX_ROUTE" has been set. (Lynx)]] [[Category:Levels with luck rating Error: no local variable "LYNX_LUCK" has been set. (Lynx)]] [[Category:Levels with casual difficulty Error: no local variable "STEAM_TIME_CASUAL" has been set. (Steam)]] [[Category:Levels with bold execution difficulty Error: no local variable "STEAM_TIME_EXEC" has been set. (Steam)]] [[Category:Levels with bold routing difficulty Error: no local variable "STEAM_TIME_ROUTE" has been set. (Steam)]] [[Category:Levels with luck rating Error: no local variable "STEAM_TIME_LUCK" has been set. (Steam)]] [[Category:Levels with casual difficulty Error: no local variable "STEAM_SCORE_CASUAL" has been set. (Steam score)]] [[Category:Levels with bold execution difficulty Error: no local variable "STEAM_SCORE_EXEC" has been set. (Steam score)]] [[Category:Levels with bold routing difficulty Error: no local variable "STEAM_SCORE_ROUTE" has been set. (Steam score)]] [[Category:Levels with bold luck rating Error: no local variable "STEAM_SCORE_LUCK" has been set. (Steam Score)]]
Deconstruction is the 11th level in Chip's Challenge Level Pack 2. With a total of 32 blocks, 8 dirt spaces, a teleport, and tight quarters, Deconstruction's bold time guide will consist of the AVI solution.
The easiest way to solve the level is to remove the bugs with U 2R L 2U, then go about deconstructing the block formation and using them to fill the water spaces to collect the chips. Try to duplicate the same moves in all four corners, as indicated by the symmetry of the blocks.
Full level mapEdit
WalkthroughEdit
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