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Terrain: Difference between revisions
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'''Terrain''' generally refers to any [[tile]] in [[Chip's Challenge]] that does not move. The category is more precisely defined in [[Chip's Challenge 2]] (more generally, the [[Ruleset#Steam_ruleset_(CC2)|Steam ruleset]]) based on the way the game is coded. Specifically, terrain in CC2 excludes [[static object]]s, which consists of [[item]]s and item-like tiles. | '''Terrain''' generally refers to any [[tile]] in [[Chip's Challenge]] that does not move (as opposed to [[movable object|(movable) objects]]). The category is more precisely defined in [[Chip's Challenge 2]] (more generally, the [[Ruleset#Steam_ruleset_(CC2)|Steam ruleset]]) based on the way the game is coded. Specifically, terrain in CC2 further excludes [[static object]]s, which consists of [[item]]s and item-like tiles, and overlays, which are comprised of [[thin wall]]s, [[no sign]]s, and [[canopy|canopies]]. | ||
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Latest revision as of 12:41, 13 January 2021
Terrain generally refers to any tile in Chip's Challenge that does not move (as opposed to (movable) objects). The category is more precisely defined in Chip's Challenge 2 (more generally, the Steam ruleset) based on the way the game is coded. Specifically, terrain in CC2 further excludes static objects, which consists of items and item-like tiles, and overlays, which are comprised of thin walls, no signs, and canopies.