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{{Infobox Level | {{Infobox Level | ||
| | |pack = cclp1 | ||
|level = 132 | |level = 132 | ||
| | |image = [[File:CCLP1_Level_132.png|300px]] | ||
}}'''Spumoni''' is the 132nd level in [[Chip's Challenge Level Pack 1]]. It was created by [[Henry Potts]]. | |||
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}} | |||
446 route: Grab the [[flippers]] and then slide >3U LUL 3D LUL and collect the chips below the [[thief]]. Collect the boots and then slide >U 5R DR and repeat the process. Walk down to the 4 chips guarded by fire and force floors in the starting area and then up to the top left room. Collect the chips behind the thief again before sliding >2U 2R DR 2U R. Walk to the top left room with both boots and after collecting its chips, slide >2D 4R. The rest of the level is just collecting the chips and walking to the exit, this route is a .6. | |||
== Full level map == | |||
[[File:Cclp1_full_map_level_132.png|500px]] | |||
== Walkthrough == | == Walkthrough == | ||
{{#ev:youtube|g4Fdl8HhZvs}} | |||
{{Level Progression|Easier Than It Looks|Steam Cleaner Simulator}} | {{Level Progression|Easier Than It Looks|Steam Cleaner Simulator}} |
Latest revision as of 04:42, 30 April 2020
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| colspan="2"|
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! width="1%" nowrap="nowrap"|Level set
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! width="1%" nowrap="nowrap"|Level number
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! width="1%" nowrap="nowrap"|Designer
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! width="1%" nowrap="nowrap"|Password
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! width="1%" nowrap="nowrap"|Password notes
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|- style="display:none;"
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! width="1%" nowrap="nowrap"|Chips
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! width="1%" nowrap="nowrap"|Chips notes
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! width="1%" nowrap="nowrap"|Time limit
| ---
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| colspan = "2" | MS (Scores)
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! width="1%" nowrap="nowrap"|Melinda time
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! width="1%" nowrap="nowrap"|Bold time
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! width="1%" nowrap="nowrap"|Public time
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! width="1%" nowrap="nowrap"|Casual difficulty
| *****
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! width="1%" nowrap="nowrap"|Bold execution
difficulty
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! width="1%" nowrap="nowrap"|Bold routing
difficulty
| *****
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! width="1%" nowrap="nowrap"|Bold luck
difficulty
| *****
|- |- ! width="1%" nowrap="nowrap"|Mouse Required | Note: This level's bold route requires use of the mouse. |- |- |- | colspan = "2" | Lynx (Scores) |- |- |- ! width="1%" nowrap="nowrap"|Melinda time | Error: no local variable "LYNX_MELINDA" has been set. |- |- ! width="1%" nowrap="nowrap"|Bold time | Error: no local variable "LYNX_BOLD" has been set. |- |- ! width="1%" nowrap="nowrap"|Public time | Error: no local variable "LYNX_PUBLIC" has been set. |- |- ! width="1%" nowrap="nowrap"|Casual difficulty | *****
|-
|-
! width="1%" nowrap="nowrap"|Bold execution
difficulty
| *****
|-
|-
! width="1%" nowrap="nowrap"|Bold routing
difficulty
| *****
|-
|-
! width="1%" nowrap="nowrap"|Bold luck
difficulty
| *****
|- |- |- | colspan = "2" | Steam (Scores) |- |- style="display:none;" ! width="1%" nowrap="nowrap"|Bold time | Error: no local variable "STEAM_TIME_BOLD" has been set. |- |- ! width="1%" nowrap="nowrap"|Bold time | Error: no local variable "STEAM_TIME_BOLD" has been set. |- |- style="display:none;" ! width="1%" nowrap="nowrap"|Public time | Error: no local variable "STEAM_TIME_PUBLIC" has been set. |- |- ! width="1%" nowrap="nowrap"|Public time | Error: no local variable "STEAM_TIME_PUBLIC" has been set. |- |- ! width="1%" nowrap="nowrap"|Casual difficulty | *****
|-
|-
! width="1%" nowrap="nowrap"|Bold execution
difficulty
| *****
|-
|-
! width="1%" nowrap="nowrap"|Bold routing
difficulty
| *****
|-
|-
! width="1%" nowrap="nowrap"|Bold luck
difficulty
| *****
|- |- ! width="1%" nowrap="nowrap"|Bold score | Error: no local variable "STEAM_SCORE_BOLD" has been set. |- |- ! width="1%" nowrap="nowrap"|Public score | Error: no local variable "STEAM_SCORE_PUBLIC" has been set. |- |- ! width="1%" nowrap="nowrap"|Casual difficulty | *****
|-
|-
! width="1%" nowrap="nowrap"|Bold execution
difficulty
| *****
|-
|-
! width="1%" nowrap="nowrap"|Bold routing
difficulty
| *****
|-
|-
! width="1%" nowrap="nowrap"|Bold luck
difficulty
| *****
|- |- |}[[Category:Error: no local variable "LEVELSET" has been set. Levels]] [[Category:Levels designed by Error: no local variable "DESIGNER" has been set.]] [[Category:Levels with casual difficulty Error: no local variable "MS_CASUAL" has been set. (MS)]] [[Category:Levels with bold execution difficulty Error: no local variable "MS_EXEC" has been set. (MS)]] [[Category:Levels with bold routing difficulty Error: no local variable "MS_ROUTE" has been set. (MS)]] [[Category:Levels with luck rating Error: no local variable "MS_LUCK" has been set. (MS)]] [[Category:Levels with casual difficulty Error: no local variable "LYNX_CASUAL" has been set. (Lynx)]] [[Category:Levels with bold execution difficulty Error: no local variable "LYNX_EXEC" has been set. (Lynx)]] [[Category:Levels with bold routing difficulty Error: no local variable "LYNX_ROUTE" has been set. (Lynx)]] [[Category:Levels with luck rating Error: no local variable "LYNX_LUCK" has been set. (Lynx)]] [[Category:Levels with casual difficulty Error: no local variable "STEAM_TIME_CASUAL" has been set. (Steam)]] [[Category:Levels with bold execution difficulty Error: no local variable "STEAM_TIME_EXEC" has been set. (Steam)]] [[Category:Levels with bold routing difficulty Error: no local variable "STEAM_TIME_ROUTE" has been set. (Steam)]] [[Category:Levels with luck rating Error: no local variable "STEAM_TIME_LUCK" has been set. (Steam)]] [[Category:Levels with casual difficulty Error: no local variable "STEAM_SCORE_CASUAL" has been set. (Steam score)]] [[Category:Levels with bold execution difficulty Error: no local variable "STEAM_SCORE_EXEC" has been set. (Steam score)]] [[Category:Levels with bold routing difficulty Error: no local variable "STEAM_SCORE_ROUTE" has been set. (Steam score)]] [[Category:Levels with bold luck rating Error: no local variable "STEAM_SCORE_LUCK" has been set. (Steam Score)]]Spumoni is the 132nd level in Chip's Challenge Level Pack 1. It was created by Henry Potts.
446 route: Grab the flippers and then slide >3U LUL 3D LUL and collect the chips below the thief. Collect the boots and then slide >U 5R DR and repeat the process. Walk down to the 4 chips guarded by fire and force floors in the starting area and then up to the top left room. Collect the chips behind the thief again before sliding >2U 2R DR 2U R. Walk to the top left room with both boots and after collecting its chips, slide >2D 4R. The rest of the level is just collecting the chips and walking to the exit, this route is a .6.
Full level map[edit]
Walkthrough[edit]
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