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'''Catacombs''' is the 99th level in [[Chip's Challenge 1]]. With the exceptions of different [[lock]] colors, a hidden pair of [[flippers]] at (5, 13) which allow Chip to escape in [[Lynx]] (as blue keys are erased by blocks), and a blue key and free block on the top to allow Chip to move to the next room, Catacombs is ''completely'' symmetrical.
'''Catacombs''' is the 99th level in [[Chip's Challenge 1]]. With the exceptions of different [[lock]] colors, a hidden pair of [[flippers]] at (5, 13) which allow Chip to escape in [[Lynx ruleset|Lynx]] (as blue keys are erased by blocks), and a blue key and free block on the top to allow Chip to move to the next room, Catacombs is ''completely'' symmetrical.


The progression through Catacombs is two rooms northeast, then into the center, two rooms down, and then collect the [[blue key]] on the right side, which will eventually be used to exit. From there, play through the [[green lock]] above that and then the one near the exit, then blast east into the exit.
The progression through Catacombs is two rooms northeast, then into the center, two rooms down, and then collect the [[blue key]] on the right side, which will eventually be used to exit. From there, play through the [[green lock]] above that and then the one near the exit, then blast east into the exit.

Revision as of 10:51, 20 June 2019

[[Category:Error: no local variable "LEVELSET" has been set. Levels]]

[[Category:Levels designed by Error: no local variable "DESIGNER" has been set.]] [[Category:Levels with casual difficulty Error: no local variable "MS_CASUAL" has been set. (MS)]] [[Category:Levels with bold execution difficulty Error: no local variable "MS_EXEC" has been set. (MS)]] [[Category:Levels with bold routing difficulty Error: no local variable "MS_ROUTE" has been set. (MS)]] [[Category:Levels with luck rating Error: no local variable "MS_LUCK" has been set. (MS)]] [[Category:Levels with casual difficulty Error: no local variable "LYNX_CASUAL" has been set. (Lynx)]] [[Category:Levels with bold execution difficulty Error: no local variable "LYNX_EXEC" has been set. (Lynx)]] [[Category:Levels with bold routing difficulty Error: no local variable "LYNX_ROUTE" has been set. (Lynx)]] [[Category:Levels with luck rating Error: no local variable "LYNX_LUCK" has been set. (Lynx)]] [[Category:Levels with casual difficulty Error: no local variable "STEAM_TIME_CASUAL" has been set. (Steam)]] [[Category:Levels with bold execution difficulty Error: no local variable "STEAM_TIME_EXEC" has been set. (Steam)]] [[Category:Levels with bold routing difficulty Error: no local variable "STEAM_TIME_ROUTE" has been set. (Steam)]] [[Category:Levels with luck rating Error: no local variable "STEAM_TIME_LUCK" has been set. (Steam)]] [[Category:Levels with casual difficulty Error: no local variable "STEAM_SCORE_CASUAL" has been set. (Steam score)]] [[Category:Levels with bold execution difficulty Error: no local variable "STEAM_SCORE_EXEC" has been set. (Steam score)]] [[Category:Levels with bold routing difficulty Error: no local variable "STEAM_SCORE_ROUTE" has been set. (Steam score)]] [[Category:Levels with bold luck rating Error: no local variable "STEAM_SCORE_LUCK" has been set. (Steam Score)]]

Catacombs is the 99th level in Chip's Challenge 1. With the exceptions of different lock colors, a hidden pair of flippers at (5, 13) which allow Chip to escape in Lynx (as blue keys are erased by blocks), and a blue key and free block on the top to allow Chip to move to the next room, Catacombs is completely symmetrical.

The progression through Catacombs is two rooms northeast, then into the center, two rooms down, and then collect the blue key on the right side, which will eventually be used to exit. From there, play through the green lock above that and then the one near the exit, then blast east into the exit.

However, bold isn't all that easy, as luck plays a significant role. There are two instances where Chip must push a block across a random force floor and have it go either U, or try to go L and then L or U as he pushes it (a 3/8 chance in total), and then follow up and have himself go right (a 1/4 chance). There is also a third instance where only Chip has to go across and hope that he goes right (a 1/4 chance). This works out to 3/32 * 3/32 * 1/4 = a 9/4096, or 1/455.11 chance of success. Fortunately, the level is pretty short.

Full level map

Cc1 full map level 99.png

Walkthrough

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