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Clone block: Difference between revisions
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|cc1index = 14 ''(N)''<br >15 ''(W)''<br >16 ''(S)''<br >17 ''(E)'' | |cc1index = 14 ''(N)''<br >15 ''(W)''<br >16 ''(S)''<br >17 ''(E)'' | ||
|multidirectional = Yes | |multidirectional = Yes | ||
|moves = | |moves = Only in [[Ruleset#Lynx_ruleset|Lynx]] when controlled by player or [[monster]] | ||
}} | }} | ||
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A second special case is when a clone block ''without'' a clone machine is connected to a [[red button]] and that red button is pressed; the clone block will clone once assuming this is legal, and then disappear, revealing the tile underneath it if there is any. In Lynx, a clone block without a clone machine under it functions as a normal block. | A second special case is when a clone block ''without'' a clone machine is connected to a [[red button]] and that red button is pressed; the clone block will clone once assuming this is legal, and then disappear, revealing the tile underneath it if there is any. In Lynx, a clone block without a clone machine under it functions as a normal block. | ||
Clone blocks are irrelevant and unsupported in [[Chip's Challenge 2]], in which all types of blocks | Clone blocks are irrelevant and unsupported in [[Chip's Challenge 2]], in which all types of blocks have a starting direction, just like any normal entity. | ||
== See also == | == See also == | ||
* [[Block]] | * [[Block]] | ||
* [[Clone machine]] | * [[Clone machine]] |
Revision as of 05:52, 11 March 2020
MSCC Image(s) | |
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Found in | |
MSCC Index | 14 (N) 15 (W) 16 (S) 17 (E) |
Multi-directional? | Yes |
Moves? | Only in Lynx when controlled by player or monster |
The clone block is a special type of block in Chip's Challenge that is used to clone blocks. In real play, it appears as a normal block but functions as a wall, although CCEdit and CCLD show the tile as it is seen in the infobox so it can be read easier.
When a clone machine is placed under a clone block, it will clone a block just like any other clone machine, in a direction specific to the direction of the tile used. A similar device is created by putting a regular block on top of a clone machine, which is activated only by Chip pushing on it, and clones the block opposite from Chip. This is a common type of situation for use of the Mouse Panel Glitch, although this type of clone block is not commonly seen.
A second special case is when a clone block without a clone machine is connected to a red button and that red button is pressed; the clone block will clone once assuming this is legal, and then disappear, revealing the tile underneath it if there is any. In Lynx, a clone block without a clone machine under it functions as a normal block.
Clone blocks are irrelevant and unsupported in Chip's Challenge 2, in which all types of blocks have a starting direction, just like any normal entity.