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==Decade message==
==Decade message==
Digdirt's completion unlocks the first [[decade message]] that is found in both [[MS]] and [[Lynx ruleset|Lynx]]:<br>''Picking up chips is what the challenge is all about. But on the [[ice]], [[Chip]] gets chapped and feels like a chump instead of a champ.''
Digdirt's completion unlocks the first [[decade message]] that is found in both [[MS ruleset|MS]] and [[Lynx ruleset|Lynx]]:<br>''Picking up chips is what the challenge is all about. But on the [[ice]], [[Chip]] gets chapped and feels like a chump instead of a champ.''


==Full level map==
==Full level map==

Revision as of 10:51, 20 June 2019

[[Category:Error: no local variable "LEVELSET" has been set. Levels]]

[[Category:Levels designed by Error: no local variable "DESIGNER" has been set.]] [[Category:Levels with casual difficulty Error: no local variable "MS_CASUAL" has been set. (MS)]] [[Category:Levels with bold execution difficulty Error: no local variable "MS_EXEC" has been set. (MS)]] [[Category:Levels with bold routing difficulty Error: no local variable "MS_ROUTE" has been set. (MS)]] [[Category:Levels with luck rating Error: no local variable "MS_LUCK" has been set. (MS)]] [[Category:Levels with casual difficulty Error: no local variable "LYNX_CASUAL" has been set. (Lynx)]] [[Category:Levels with bold execution difficulty Error: no local variable "LYNX_EXEC" has been set. (Lynx)]] [[Category:Levels with bold routing difficulty Error: no local variable "LYNX_ROUTE" has been set. (Lynx)]] [[Category:Levels with luck rating Error: no local variable "LYNX_LUCK" has been set. (Lynx)]] [[Category:Levels with casual difficulty Error: no local variable "STEAM_TIME_CASUAL" has been set. (Steam)]] [[Category:Levels with bold execution difficulty Error: no local variable "STEAM_TIME_EXEC" has been set. (Steam)]] [[Category:Levels with bold routing difficulty Error: no local variable "STEAM_TIME_ROUTE" has been set. (Steam)]] [[Category:Levels with luck rating Error: no local variable "STEAM_TIME_LUCK" has been set. (Steam)]] [[Category:Levels with casual difficulty Error: no local variable "STEAM_SCORE_CASUAL" has been set. (Steam score)]] [[Category:Levels with bold execution difficulty Error: no local variable "STEAM_SCORE_EXEC" has been set. (Steam score)]] [[Category:Levels with bold routing difficulty Error: no local variable "STEAM_SCORE_ROUTE" has been set. (Steam score)]] [[Category:Levels with bold luck rating Error: no local variable "STEAM_SCORE_LUCK" has been set. (Steam Score)]]

Digdirt is the 50th level in Chip's Challenge 1. This is a very fast exercise on digging out chips from bugs and paramecia; many routes are usable to achieve this result, as the level is based entirely on dirt and 16 cells with these two monsters alternately guarding one chip each.

The easiest route starts in cell 7, then initially moves by cell D 2L [1] D 2R. Rather than simply wait [2] to enter cell 16, open the center but then dodge D, so that the paramecium exits to the west. Continue 3U, with a [1] pause before cell 8 and a dodge R before cell 4, then 2L, and enter the center and move U rather than wait [2] in cell 1 to let this paramecium go by. Finish with D [2] R, then exit below.

Decade message

Digdirt's completion unlocks the first decade message that is found in both MS and Lynx:
Picking up chips is what the challenge is all about. But on the ice, Chip gets chapped and feels like a chump instead of a champ.

Full level map

Cc1 full map level 50.png

Walkthrough

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