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Despawning and Respawning Glitch: Difference between revisions
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== Vanishing objects == | == Vanishing objects == | ||
=== Via | === Via spring mining a turtle === | ||
[[File: | [[File:Lvlinit3.gif|frameless]] | ||
If the level is | |||
[[File:Waterb2.gif|frameless]] | [[File:Waterb2.gif|frameless]] | ||
Line 15: | Line 14: | ||
[[File:Waterb3.gif|frameless]] | [[File:Waterb3.gif|frameless]] | ||
Note that | Note that entities will un-vanish as soon as they attempt to move, which is why the glider in the above gif needed to be enclosed in toggle doors in order for the vanishing to actually last. | ||
[[File:Lvlinit2.gif|frameless]] | [[File:Lvlinit2.gif|frameless]] | ||
== Generating objects == | == Generating objects == | ||
Vanished objects will generate in the same spot they were before once the next level begins. They will only become tangible and visible once they attempt to move. | |||
Suppose you were to reset an additional time after the glider-in-toggle-doors test: | Suppose you were to reset an additional time after the glider-in-toggle-doors test: |
Revision as of 02:08, 9 April 2020
The way Chip's Challenge 2 loads levels can cause objects to spontaneously appear or disappear as soon as a level starts, usually by activating another glitch in the previous level or before resetting the level. Such instances of objects disappearing or appearing are documented here.
Vanishing objects
Via spring mining a turtle
If the level is
This also works when the entity that is spring mined off the turtle does not match the entity at the start of the level:
Note that entities will un-vanish as soon as they attempt to move, which is why the glider in the above gif needed to be enclosed in toggle doors in order for the vanishing to actually last.
Generating objects
Vanished objects will generate in the same spot they were before once the next level begins. They will only become tangible and visible once they attempt to move.
Suppose you were to reset an additional time after the glider-in-toggle-doors test: