Please create an account or Login! Have fun!
Slide Show: Difference between revisions
No edit summary |
(Added video) |
||
Line 16: | Line 16: | ||
401 route: Push the block right, and up (via the ice), then leave it at (22,24), explode the bombs to clear the route, then move the block through the level, going through the ice/glider room and the next ice room (push the block D L then move U and push it L while it is sliding to save time), until the bomb is exploded. Go into the upper room, collect all the keys and press the green button. Press the red button twice, push the upper block L 2D L, then move R and step D just as the block re-appears on the screen. This will cause the block to be pushed down, from where it can pushed into the bomb. Push the next block R U 2D L and do likewise. Clone 2 more blocks and do the same, then clone 1 more block, push it L, then move U U and manoeuvre this block similarly through the teleports and ice so that it can be pushed into the water below the exit. | 401 route: Push the block right, and up (via the ice), then leave it at (22,24), explode the bombs to clear the route, then move the block through the level, going through the ice/glider room and the next ice room (push the block D L then move U and push it L while it is sliding to save time), until the bomb is exploded. Go into the upper room, collect all the keys and press the green button. Press the red button twice, push the upper block L 2D L, then move R and step D just as the block re-appears on the screen. This will cause the block to be pushed down, from where it can pushed into the bomb. Push the next block R U 2D L and do likewise. Clone 2 more blocks and do the same, then clone 1 more block, push it L, then move U U and manoeuvre this block similarly through the teleports and ice so that it can be pushed into the water below the exit. | ||
== Walkthrough == | |||
{{#ev:youtube|B7Bfd6t02VQ}} | |||
{{Level Progression|Oh-Ho!|Clear the Way}} | {{Level Progression|Oh-Ho!|Clear the Way}} |
Revision as of 08:02, 15 January 2019
Level set | [[Error: no local variable "LEVELSET" has been set.]] |
---|---|
Level number | Error: no local variable "LEVEL" has been set. |
Designer | [[Error: no local variable "DESIGNER" has been set.]] |
Password | Error: no local variable "PASSWORD" has been set. |
Password notes | Error: no local variable "PW_NOTE" has been set. |
Hint | No |
Chips | |
Chips notes | Error: no local variable "CHIPS_NOTE" has been set. |
Time limit | --- |
MS (Scores) | |
Melinda time | Error: no local variable "MS_MELINDA" has been set. |
Bold time | Error: no local variable "MS_BOLD" has been set. |
Public time | Error: no local variable "MS_PUBLIC" has been set. |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
Mouse Required | Note: This level's bold route requires use of the mouse. |
Lynx (Scores) | |
Melinda time | Error: no local variable "LYNX_MELINDA" has been set. |
Bold time | Error: no local variable "LYNX_BOLD" has been set. |
Public time | Error: no local variable "LYNX_PUBLIC" has been set. |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
Steam (Scores) | |
Bold time | Error: no local variable "STEAM_TIME_BOLD" has been set. |
Public time | Error: no local variable "STEAM_TIME_PUBLIC" has been set. |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
Bold score | Error: no local variable "STEAM_SCORE_BOLD" has been set. |
Public score | Error: no local variable "STEAM_SCORE_PUBLIC" has been set. |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
[[Category:Error: no local variable "LEVELSET" has been set. Levels]]
[[Category:Levels designed by Error: no local variable "DESIGNER" has been set.]] [[Category:Levels with casual difficulty Error: no local variable "MS_CASUAL" has been set. (MS)]] [[Category:Levels with bold execution difficulty Error: no local variable "MS_EXEC" has been set. (MS)]] [[Category:Levels with bold routing difficulty Error: no local variable "MS_ROUTE" has been set. (MS)]] [[Category:Levels with luck rating Error: no local variable "MS_LUCK" has been set. (MS)]] [[Category:Levels with casual difficulty Error: no local variable "LYNX_CASUAL" has been set. (Lynx)]] [[Category:Levels with bold execution difficulty Error: no local variable "LYNX_EXEC" has been set. (Lynx)]] [[Category:Levels with bold routing difficulty Error: no local variable "LYNX_ROUTE" has been set. (Lynx)]] [[Category:Levels with luck rating Error: no local variable "LYNX_LUCK" has been set. (Lynx)]] [[Category:Levels with casual difficulty Error: no local variable "STEAM_TIME_CASUAL" has been set. (Steam)]] [[Category:Levels with bold execution difficulty Error: no local variable "STEAM_TIME_EXEC" has been set. (Steam)]] [[Category:Levels with bold routing difficulty Error: no local variable "STEAM_TIME_ROUTE" has been set. (Steam)]] [[Category:Levels with luck rating Error: no local variable "STEAM_TIME_LUCK" has been set. (Steam)]] [[Category:Levels with casual difficulty Error: no local variable "STEAM_SCORE_CASUAL" has been set. (Steam score)]] [[Category:Levels with bold execution difficulty Error: no local variable "STEAM_SCORE_EXEC" has been set. (Steam score)]] [[Category:Levels with bold routing difficulty Error: no local variable "STEAM_SCORE_ROUTE" has been set. (Steam score)]] [[Category:Levels with bold luck rating Error: no local variable "STEAM_SCORE_LUCK" has been set. (Steam Score)]]
Slide Show is the 78th level in Chip's Challenge Level Pack 3. It was created by Peter Marks, and was titled Block Puzzle in the original set.
401 route: Push the block right, and up (via the ice), then leave it at (22,24), explode the bombs to clear the route, then move the block through the level, going through the ice/glider room and the next ice room (push the block D L then move U and push it L while it is sliding to save time), until the bomb is exploded. Go into the upper room, collect all the keys and press the green button. Press the red button twice, push the upper block L 2D L, then move R and step D just as the block re-appears on the screen. This will cause the block to be pushed down, from where it can pushed into the bomb. Push the next block R U 2D L and do likewise. Clone 2 more blocks and do the same, then clone 1 more block, push it L, then move U U and manoeuvre this block similarly through the teleports and ice so that it can be pushed into the water below the exit.
Walkthrough
Previous Level | Current Level | Next Level |
---|---|---|
← Oh-Ho! | Slide Show | Clear the Way → |