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Elementary: Difference between revisions
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== [[Special dispatch]] from [[Melinda]] == | == [[Special dispatch]] from [[Melinda]] == | ||
''Dear Chip, This level reminds me of my elementary school days when I experienced the burning [[fire]]s of passion to learn, the keys to wisdom, and the [[bomb]]s and bear [[trap]]s of my first social encounters. Just remember that blocks come through again in the end. Reminiscently, Melinda.'' | ''Dear Chip, This level reminds me of my elementary school days when I experienced the burning [[fire]]s of passion to learn, the keys to wisdom, and the [[bomb]]s and bear [[trap]]s of my first social encounters. Just remember that blocks come through again in the end. Reminiscently, Melinda.'' | ||
==Full level map== | |||
[[Image:Cc1_full_map_level_15.png|500px]] | |||
== Walkthrough == | == Walkthrough == |
Revision as of 04:26, 27 February 2019
Elementary is the 15th level in Chip's Challenge 1. (Not to be confused with Elemental, which is a level in Chip's Challenge Level Pack 2.)
This level is indeed elementary, and can be used as a prime example to teach new Chipsters how to play Chip's Challenge. Chip must access the four areas of elements with the red and blue keys, take the three chips and key within each one, and then figure out the puzzle to the exit, which requires Chip to stop the brown button with the block. The hardest part of this level may be to not run out of time. One tip is window-shop the ice and fire sections from the water and force floor sections respectively.
Noticeably, Chip can use the thief to speed up his runs back from the force floors and ice, provided all the boots he is holding have been utilized in their respective sections. However, in the force floor section, the time used to reach the thief is longer than the time saved, so use this only in the ice section. Consider this method whenever you are skating or walking over stretches that Chip can slide through.
Another tip is to collect the fire boots before the skates, and move the block L en route to the fire room to save having to walk round it between the fire and ice rooms (this makes no difference to the time as the [2] saved is cancelled out by the red door being [2] further away from the fire).
Special dispatch from Melinda
Dear Chip, This level reminds me of my elementary school days when I experienced the burning fires of passion to learn, the keys to wisdom, and the bombs and bear traps of my first social encounters. Just remember that blocks come through again in the end. Reminiscently, Melinda.
Full level map
Walkthrough
Previous Level | Current Level | Next Level |
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← Teleblock | Elementary | Cellblocked → |