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Which One Next?: Difference between revisions
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|levelset = Chip's Challenge Level Pack 3 | |levelset = Chip's Challenge Level Pack 3 | ||
|level = 88 | |level = 88 | ||
|designer = Jimmy Vermeer | |||
|password = OQJV | |password = OQJV | ||
|hint = Cross the bottom row room by room, but then... | |hint = Cross the bottom row room by room, but then... | ||
Line 9: | Line 10: | ||
|chips available = 75 | |chips available = 75 | ||
|time = 999 | |time = 999 | ||
|bold = 795 | |bold ms = 795 | ||
|difficulty = 2 | |bold lynx = 752 | ||
|bold difficulty = | |difficulty ms = 2 | ||
|bold difficulty ms = 1 | |||
|bold complexity ms = 5 | |||
|difficulty lynx = 2 | |||
|bold difficulty lynx = 1 | |||
|bold complexity lynx = 5}} | |||
'''Which One Next?''' is the 88th level in [[Chip's Challenge Level Pack 3]]. [[Jimmy Vermeer]]'s only entry, this level was nevertheless famous for its [[optimization]] complexity before CCLP3 voting began, giving it the status of the ultimate [[itemswapper]]. There are 75 stations, each with a [[computer chip]] and most with some other [[item]] as well, but occasionally a [[button]] or a [[block]] to bridge across [[water]] - necessary, as there are [[thieves]] blocking many stations. Optimization is made very complex by [[teleport]]s that allow Chip to speedily move throughout the level in reverse [[reading order]]; the [[hint]] notes that the bottom row is simple to optimize, but the rest is another matter. | '''Which One Next?''' is the 88th level in [[Chip's Challenge Level Pack 3]]. [[Jimmy Vermeer]]'s only entry, this level was nevertheless famous for its [[optimization]] complexity before CCLP3 voting began, giving it the status of the ultimate [[itemswapper]]. There are 75 stations, each with a [[computer chip]] and most with some other [[item]] as well, but occasionally a [[button]] or a [[block]] to bridge across [[water]] - necessary, as there are [[thieves]] blocking many stations. Optimization is made very complex by [[teleport]]s that allow Chip to speedily move throughout the level in reverse [[reading order]]; the [[hint]] notes that the bottom row is simple to optimize, but the rest is another matter. |
Revision as of 10:21, 4 March 2020
Level set | [[Error: no local variable "LEVELSET" has been set.]] |
---|---|
Level number | Error: no local variable "LEVEL" has been set. |
Designer | [[Error: no local variable "DESIGNER" has been set.]] |
Password | Error: no local variable "PASSWORD" has been set. |
Password notes | Error: no local variable "PW_NOTE" has been set. |
Hint | Cross the bottom row room by room, but then... |
Chips | |
Chips notes | Error: no local variable "CHIPS_NOTE" has been set. |
Time limit | --- |
MS (Scores) | |
Melinda time | Error: no local variable "MS_MELINDA" has been set. |
Bold time | Error: no local variable "MS_BOLD" has been set. |
Public time | Error: no local variable "MS_PUBLIC" has been set. |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
Mouse Required | Note: This level's bold route requires use of the mouse. |
Lynx (Scores) | |
Melinda time | Error: no local variable "LYNX_MELINDA" has been set. |
Bold time | Error: no local variable "LYNX_BOLD" has been set. |
Public time | Error: no local variable "LYNX_PUBLIC" has been set. |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
Steam (Scores) | |
Bold time | Error: no local variable "STEAM_TIME_BOLD" has been set. |
Public time | Error: no local variable "STEAM_TIME_PUBLIC" has been set. |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
Bold score | Error: no local variable "STEAM_SCORE_BOLD" has been set. |
Public score | Error: no local variable "STEAM_SCORE_PUBLIC" has been set. |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
[[Category:Error: no local variable "LEVELSET" has been set. Levels]]
[[Category:Levels designed by Error: no local variable "DESIGNER" has been set.]] [[Category:Levels with casual difficulty Error: no local variable "MS_CASUAL" has been set. (MS)]] [[Category:Levels with bold execution difficulty Error: no local variable "MS_EXEC" has been set. (MS)]] [[Category:Levels with bold routing difficulty Error: no local variable "MS_ROUTE" has been set. (MS)]] [[Category:Levels with luck rating Error: no local variable "MS_LUCK" has been set. (MS)]] [[Category:Levels with casual difficulty Error: no local variable "LYNX_CASUAL" has been set. (Lynx)]] [[Category:Levels with bold execution difficulty Error: no local variable "LYNX_EXEC" has been set. (Lynx)]] [[Category:Levels with bold routing difficulty Error: no local variable "LYNX_ROUTE" has been set. (Lynx)]] [[Category:Levels with luck rating Error: no local variable "LYNX_LUCK" has been set. (Lynx)]] [[Category:Levels with casual difficulty Error: no local variable "STEAM_TIME_CASUAL" has been set. (Steam)]] [[Category:Levels with bold execution difficulty Error: no local variable "STEAM_TIME_EXEC" has been set. (Steam)]] [[Category:Levels with bold routing difficulty Error: no local variable "STEAM_TIME_ROUTE" has been set. (Steam)]] [[Category:Levels with luck rating Error: no local variable "STEAM_TIME_LUCK" has been set. (Steam)]] [[Category:Levels with casual difficulty Error: no local variable "STEAM_SCORE_CASUAL" has been set. (Steam score)]] [[Category:Levels with bold execution difficulty Error: no local variable "STEAM_SCORE_EXEC" has been set. (Steam score)]] [[Category:Levels with bold routing difficulty Error: no local variable "STEAM_SCORE_ROUTE" has been set. (Steam score)]] [[Category:Levels with bold luck rating Error: no local variable "STEAM_SCORE_LUCK" has been set. (Steam Score)]]
Which One Next? is the 88th level in Chip's Challenge Level Pack 3. Jimmy Vermeer's only entry, this level was nevertheless famous for its optimization complexity before CCLP3 voting began, giving it the status of the ultimate itemswapper. There are 75 stations, each with a computer chip and most with some other item as well, but occasionally a button or a block to bridge across water - necessary, as there are thieves blocking many stations. Optimization is made very complex by teleports that allow Chip to speedily move throughout the level in reverse reading order; the hint notes that the bottom row is simple to optimize, but the rest is another matter.
Full level map
Walkthrough
Previous Level | Current Level | Next Level |
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← Block and Key | Which One Next? | Replay II → |