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Lichenstein: Difference between revisions
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|levelset = Chip's Challenge Level Pack 3 | |levelset = Chip's Challenge Level Pack 3 | ||
|level = 90 | |level = 90 | ||
|designer = Joshua Bone | |||
|password = FFIY | |password = FFIY | ||
|chips required = 20 | |chips required = 20 | ||
Line 10: | Line 11: | ||
|bold = 207, MS and Lynx | |bold = 207, MS and Lynx | ||
|difficulty = 4 | |difficulty = 4 | ||
|bold difficulty = 4}} | |bold difficulty = 4 | ||
}} | |||
'''Lichenstein''' is the 90th level in [[Chip's Challenge Level Pack 3]]. It was created by [[Joshua Bone]]. | '''Lichenstein''' is the 90th level in [[Chip's Challenge Level Pack 3]]. It was created by [[Joshua Bone]]. | ||
207 route: Collect the fire boots, then get the chips and blue key. Open the door to the right, and push the blocks into the water to get the blue key. One block will remain at (23,11), bring the other remaining block out, get the first 2 chips from behind the fire, open the blue door and use the block to get the red key. Go through the red door and push the block below the tank 3U. Go back, push the blue button twice with a [1] pause immediately after the pink ball pushes it. Move the block right, down and up (collecting the remaining chips from the fire room) across the water in order to access the remaining block (the toggle walls will have been flipped by the lower tank which is now stuck at the bottom). Push this block across the water at the top to access the green button. Press it, step back, wait [8] and press it again. This will release the bottom glider, allowing the bottom area to be accessed, which contains chips and a red key. Return to the start, collecting the chip below the pink ball, through the red door, collect the remaining chips and exit. | 207 route: Collect the fire boots, then get the chips and blue key. Open the door to the right, and push the blocks into the water to get the blue key. One block will remain at (23,11), bring the other remaining block out, get the first 2 chips from behind the fire, open the blue door and use the block to get the red key. Go through the red door and push the block below the tank 3U. Go back, push the blue button twice with a [1] pause immediately after the pink ball pushes it. Move the block right, down and up (collecting the remaining chips from the fire room) across the water in order to access the remaining block (the toggle walls will have been flipped by the lower tank which is now stuck at the bottom). Push this block across the water at the top to access the green button. Press it, step back, wait [8] and press it again. This will release the bottom glider, allowing the bottom area to be accessed, which contains chips and a red key. Return to the start, collecting the chip below the pink ball, through the red door, collect the remaining chips and exit. | ||
==Full level map== | == Trivia == | ||
* The level's name likely refers to the country of the same name, although the country's name is actually spelled ''Liechtenstein''. | |||
== Full level map == | |||
[[File:Cclp3_full_map_level_90.png|500px]] | [[File:Cclp3_full_map_level_90.png|500px]] | ||
Revision as of 18:10, 28 March 2020
Level set | [[Error: no local variable "LEVELSET" has been set.]] |
---|---|
Level number | Error: no local variable "LEVEL" has been set. |
Designer | [[Error: no local variable "DESIGNER" has been set.]] |
Password | Error: no local variable "PASSWORD" has been set. |
Password notes | Error: no local variable "PW_NOTE" has been set. |
Chips | |
Chips notes | Error: no local variable "CHIPS_NOTE" has been set. |
Time limit | --- |
MS (Scores) | |
Melinda time | Error: no local variable "MS_MELINDA" has been set. |
Bold time | Error: no local variable "MS_BOLD" has been set. |
Public time | Error: no local variable "MS_PUBLIC" has been set. |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
Mouse Required | Note: This level's bold route requires use of the mouse. |
Lynx (Scores) | |
Melinda time | Error: no local variable "LYNX_MELINDA" has been set. |
Bold time | Error: no local variable "LYNX_BOLD" has been set. |
Public time | Error: no local variable "LYNX_PUBLIC" has been set. |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
Steam (Scores) | |
Bold time | Error: no local variable "STEAM_TIME_BOLD" has been set. |
Public time | Error: no local variable "STEAM_TIME_PUBLIC" has been set. |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
Bold score | Error: no local variable "STEAM_SCORE_BOLD" has been set. |
Public score | Error: no local variable "STEAM_SCORE_PUBLIC" has been set. |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
[[Category:Error: no local variable "LEVELSET" has been set. Levels]]
[[Category:Levels designed by Error: no local variable "DESIGNER" has been set.]] [[Category:Levels with casual difficulty Error: no local variable "MS_CASUAL" has been set. (MS)]] [[Category:Levels with bold execution difficulty Error: no local variable "MS_EXEC" has been set. (MS)]] [[Category:Levels with bold routing difficulty Error: no local variable "MS_ROUTE" has been set. (MS)]] [[Category:Levels with luck rating Error: no local variable "MS_LUCK" has been set. (MS)]] [[Category:Levels with casual difficulty Error: no local variable "LYNX_CASUAL" has been set. (Lynx)]] [[Category:Levels with bold execution difficulty Error: no local variable "LYNX_EXEC" has been set. (Lynx)]] [[Category:Levels with bold routing difficulty Error: no local variable "LYNX_ROUTE" has been set. (Lynx)]] [[Category:Levels with luck rating Error: no local variable "LYNX_LUCK" has been set. (Lynx)]] [[Category:Levels with casual difficulty Error: no local variable "STEAM_TIME_CASUAL" has been set. (Steam)]] [[Category:Levels with bold execution difficulty Error: no local variable "STEAM_TIME_EXEC" has been set. (Steam)]] [[Category:Levels with bold routing difficulty Error: no local variable "STEAM_TIME_ROUTE" has been set. (Steam)]] [[Category:Levels with luck rating Error: no local variable "STEAM_TIME_LUCK" has been set. (Steam)]] [[Category:Levels with casual difficulty Error: no local variable "STEAM_SCORE_CASUAL" has been set. (Steam score)]] [[Category:Levels with bold execution difficulty Error: no local variable "STEAM_SCORE_EXEC" has been set. (Steam score)]] [[Category:Levels with bold routing difficulty Error: no local variable "STEAM_SCORE_ROUTE" has been set. (Steam score)]] [[Category:Levels with bold luck rating Error: no local variable "STEAM_SCORE_LUCK" has been set. (Steam Score)]] Lichenstein is the 90th level in Chip's Challenge Level Pack 3. It was created by Joshua Bone.
207 route: Collect the fire boots, then get the chips and blue key. Open the door to the right, and push the blocks into the water to get the blue key. One block will remain at (23,11), bring the other remaining block out, get the first 2 chips from behind the fire, open the blue door and use the block to get the red key. Go through the red door and push the block below the tank 3U. Go back, push the blue button twice with a [1] pause immediately after the pink ball pushes it. Move the block right, down and up (collecting the remaining chips from the fire room) across the water in order to access the remaining block (the toggle walls will have been flipped by the lower tank which is now stuck at the bottom). Push this block across the water at the top to access the green button. Press it, step back, wait [8] and press it again. This will release the bottom glider, allowing the bottom area to be accessed, which contains chips and a red key. Return to the start, collecting the chip below the pink ball, through the red door, collect the remaining chips and exit.
Trivia
- The level's name likely refers to the country of the same name, although the country's name is actually spelled Liechtenstein.
Full level map
Walkthrough
Previous Level | Current Level | Next Level |
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← Replay II | Lichenstein | Olly Olly Oxen → |