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Olly Olly Oxen: Difference between revisions
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|levelset = Chip's Challenge Level Pack 3 | |levelset = Chip's Challenge Level Pack 3 | ||
|level = 91 | |level = 91 | ||
|designer = Alice Voith | |||
|password = UNBK | |password = UNBK | ||
|hint = None of the blue walls are real. | |hint = None of the blue walls are real. | ||
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|difficulty lynx = 4 | |difficulty lynx = 4 | ||
|bold difficulty lynx = | |bold difficulty lynx = | ||
|bold complexity lynx = }} | |bold complexity lynx = | ||
}}'''Olly Olly Oxen''' is the 91st level in [[Chip's Challenge Level Pack 3]]. It was created by [[Alice Voith]]. | |||
'''Olly Olly Oxen''' is the 91st level in [[Chip's Challenge Level Pack 3]]. It was created by [[Alice Voith]]. | |||
223 route: Play in odd step. Pick up the flippers, enter the top left room, and wait [6] before pushing the block onto the brown button. Collect the 9 chips and fire boots, then leave via the fire (the teeth will burn). Go down to the bottom left room, wait [1], remove the two blue walls immediately underneath the upper trap, then remove the middle row (excluding the outer walls), then the wall to the left of the lower trap button. Move immediately down and collect the chips behind the lower trap, then the upper trap (you should only have to wait [1]). Collect the chips in the bottom middle room, then the bottom right room (enter via the top and collect the chips clockwise, finishing with the leftmost chip). Now teleport LR and stand UL from the teleport. Move R just as the second teeth enters the teleport (from the right), collect the chips in this room, then teleport L into the middle left room. Push the nearest block LUL, wait [2] and collect the chips from the bottom right (3 paramecia will be left circling thin air, the rest will drown). Teleport R and move to the top right room. Remove the dirt, collect the first 2 chips, backtrack to let the bugs out, then collect the last chip. Finally, enter the top middle room, collect the chips at the top, then the chip by the skates, and slide down to the exit. | 223 route: Play in odd step. Pick up the flippers, enter the top left room, and wait [6] before pushing the block onto the brown button. Collect the 9 chips and fire boots, then leave via the fire (the teeth will burn). Go down to the bottom left room, wait [1], remove the two blue walls immediately underneath the upper trap, then remove the middle row (excluding the outer walls), then the wall to the left of the lower trap button. Move immediately down and collect the chips behind the lower trap, then the upper trap (you should only have to wait [1]). Collect the chips in the bottom middle room, then the bottom right room (enter via the top and collect the chips clockwise, finishing with the leftmost chip). Now teleport LR and stand UL from the teleport. Move R just as the second teeth enters the teleport (from the right), collect the chips in this room, then teleport L into the middle left room. Push the nearest block LUL, wait [2] and collect the chips from the bottom right (3 paramecia will be left circling thin air, the rest will drown). Teleport R and move to the top right room. Remove the dirt, collect the first 2 chips, backtrack to let the bugs out, then collect the last chip. Finally, enter the top middle room, collect the chips at the top, then the chip by the skates, and slide down to the exit. | ||
==Full level map== | == Full level map == | ||
[[File:Cclp3_full_map_level_91.png|500px]] | [[File:Cclp3_full_map_level_91.png|500px]] | ||
Revision as of 15:35, 30 March 2020
Level set | [[Error: no local variable "LEVELSET" has been set.]] |
---|---|
Level number | Error: no local variable "LEVEL" has been set. |
Designer | [[Error: no local variable "DESIGNER" has been set.]] |
Password | Error: no local variable "PASSWORD" has been set. |
Password notes | Error: no local variable "PW_NOTE" has been set. |
Hint | None of the blue walls are real. |
Chips | |
Chips notes | Error: no local variable "CHIPS_NOTE" has been set. |
Time limit | --- |
MS (Scores) | |
Melinda time | Error: no local variable "MS_MELINDA" has been set. |
Bold time | Error: no local variable "MS_BOLD" has been set. |
Public time | Error: no local variable "MS_PUBLIC" has been set. |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
Mouse Required | Note: This level's bold route requires use of the mouse. |
Lynx (Scores) | |
Melinda time | Error: no local variable "LYNX_MELINDA" has been set. |
Bold time | Error: no local variable "LYNX_BOLD" has been set. |
Public time | Error: no local variable "LYNX_PUBLIC" has been set. |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
Steam (Scores) | |
Bold time | Error: no local variable "STEAM_TIME_BOLD" has been set. |
Public time | Error: no local variable "STEAM_TIME_PUBLIC" has been set. |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
Bold score | Error: no local variable "STEAM_SCORE_BOLD" has been set. |
Public score | Error: no local variable "STEAM_SCORE_PUBLIC" has been set. |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
[[Category:Error: no local variable "LEVELSET" has been set. Levels]]
[[Category:Levels designed by Error: no local variable "DESIGNER" has been set.]] [[Category:Levels with casual difficulty Error: no local variable "MS_CASUAL" has been set. (MS)]] [[Category:Levels with bold execution difficulty Error: no local variable "MS_EXEC" has been set. (MS)]] [[Category:Levels with bold routing difficulty Error: no local variable "MS_ROUTE" has been set. (MS)]] [[Category:Levels with luck rating Error: no local variable "MS_LUCK" has been set. (MS)]] [[Category:Levels with casual difficulty Error: no local variable "LYNX_CASUAL" has been set. (Lynx)]] [[Category:Levels with bold execution difficulty Error: no local variable "LYNX_EXEC" has been set. (Lynx)]] [[Category:Levels with bold routing difficulty Error: no local variable "LYNX_ROUTE" has been set. (Lynx)]] [[Category:Levels with luck rating Error: no local variable "LYNX_LUCK" has been set. (Lynx)]] [[Category:Levels with casual difficulty Error: no local variable "STEAM_TIME_CASUAL" has been set. (Steam)]] [[Category:Levels with bold execution difficulty Error: no local variable "STEAM_TIME_EXEC" has been set. (Steam)]] [[Category:Levels with bold routing difficulty Error: no local variable "STEAM_TIME_ROUTE" has been set. (Steam)]] [[Category:Levels with luck rating Error: no local variable "STEAM_TIME_LUCK" has been set. (Steam)]] [[Category:Levels with casual difficulty Error: no local variable "STEAM_SCORE_CASUAL" has been set. (Steam score)]] [[Category:Levels with bold execution difficulty Error: no local variable "STEAM_SCORE_EXEC" has been set. (Steam score)]] [[Category:Levels with bold routing difficulty Error: no local variable "STEAM_SCORE_ROUTE" has been set. (Steam score)]] [[Category:Levels with bold luck rating Error: no local variable "STEAM_SCORE_LUCK" has been set. (Steam Score)]]Olly Olly Oxen is the 91st level in Chip's Challenge Level Pack 3. It was created by Alice Voith.
223 route: Play in odd step. Pick up the flippers, enter the top left room, and wait [6] before pushing the block onto the brown button. Collect the 9 chips and fire boots, then leave via the fire (the teeth will burn). Go down to the bottom left room, wait [1], remove the two blue walls immediately underneath the upper trap, then remove the middle row (excluding the outer walls), then the wall to the left of the lower trap button. Move immediately down and collect the chips behind the lower trap, then the upper trap (you should only have to wait [1]). Collect the chips in the bottom middle room, then the bottom right room (enter via the top and collect the chips clockwise, finishing with the leftmost chip). Now teleport LR and stand UL from the teleport. Move R just as the second teeth enters the teleport (from the right), collect the chips in this room, then teleport L into the middle left room. Push the nearest block LUL, wait [2] and collect the chips from the bottom right (3 paramecia will be left circling thin air, the rest will drown). Teleport R and move to the top right room. Remove the dirt, collect the first 2 chips, backtrack to let the bugs out, then collect the last chip. Finally, enter the top middle room, collect the chips at the top, then the chip by the skates, and slide down to the exit.
Full level map
Walkthrough
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