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Loop Holes: Difference between revisions
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{{Infobox Level | {{Infobox Level | ||
| | |pack = cclp2 | ||
|level = 64 | |||
|image = [[File:CCLP2 Level 64.png|300px]] | |image = [[File:CCLP2 Level 64.png|300px]] | ||
}} | }} | ||
Revision as of 04:41, 30 April 2020
Level set | Chip's Challenge Level Pack 2 |
---|---|
Level number | 64 |
Designer | Dale Bryan |
Password | POKM |
Chips | 50 required / 50 available |
Time limit | 400 |
MS (Scores) | |
Bold time | 348 |
Public time | 348 |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
Lynx (Scores) | |
Bold time | 349 |
Public time | 349 |
Casual difficulty | ***** |
Bold execution difficulty |
***** |
Bold routing difficulty |
***** |
Bold luck difficulty |
***** |
Loop Holes is the 64th level in Chip's Challenge Level Pack 2. Loop Holes consists of 64 cells with monsters circling through, 50 of which contain chips, and mostly fake blue walls serving as the passages through. Some are real, however.
There is also a bug and a paramecium that are following the chips in their rooms rather than the walls; these are located in cells 36 and 37. Since this level is made of a grid, the route will consist of moves through the cells rather than the level.
Play as such: U 3L U 5R DLDR 2D LUL (this is the bug; wait [1] and take the chip) 3D 3L 2U RD 2L 6U 7R 6D LDLU 2L 2U (this is the paramecium; no wait is needed) 2L U 2R, and Chip has solved the level.
Full level map
Walkthrough
Previous Level | Current Level | Next Level |
---|---|---|
← Jungle | Loop Holes | Beware of the Teeth! → |
Categories:
- Chip's Challenge Level Pack 2 Levels
- Levels designed by Dale Bryan
- Levels with casual difficulty 2 (MS)
- Levels with bold execution difficulty 1 (MS)
- Levels with bold routing difficulty 3 (MS)
- Levels with casual difficulty 2 (Lynx)
- Levels with bold execution difficulty 1 (Lynx)
- Levels with bold routing difficulty 3 (Lynx)
- Levels unplayable in Lynx