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The Last Laugh

Revision as of 02:09, 22 May 2019 by ReedemtheD3ad (talk | contribs) ((via JWB))
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[[Category:Error: no local variable "LEVELSET" has been set. Levels]]

[[Category:Levels designed by Error: no local variable "DESIGNER" has been set.]] [[Category:Levels with casual difficulty Error: no local variable "MS_CASUAL" has been set. (MS)]] [[Category:Levels with bold execution difficulty Error: no local variable "MS_EXEC" has been set. (MS)]] [[Category:Levels with bold routing difficulty Error: no local variable "MS_ROUTE" has been set. (MS)]] [[Category:Levels with luck rating Error: no local variable "MS_LUCK" has been set. (MS)]] [[Category:Levels with casual difficulty Error: no local variable "LYNX_CASUAL" has been set. (Lynx)]] [[Category:Levels with bold execution difficulty Error: no local variable "LYNX_EXEC" has been set. (Lynx)]] [[Category:Levels with bold routing difficulty Error: no local variable "LYNX_ROUTE" has been set. (Lynx)]] [[Category:Levels with luck rating Error: no local variable "LYNX_LUCK" has been set. (Lynx)]] [[Category:Levels with casual difficulty Error: no local variable "STEAM_TIME_CASUAL" has been set. (Steam)]] [[Category:Levels with bold execution difficulty Error: no local variable "STEAM_TIME_EXEC" has been set. (Steam)]] [[Category:Levels with bold routing difficulty Error: no local variable "STEAM_TIME_ROUTE" has been set. (Steam)]] [[Category:Levels with luck rating Error: no local variable "STEAM_TIME_LUCK" has been set. (Steam)]] [[Category:Levels with casual difficulty Error: no local variable "STEAM_SCORE_CASUAL" has been set. (Steam score)]] [[Category:Levels with bold execution difficulty Error: no local variable "STEAM_SCORE_EXEC" has been set. (Steam score)]] [[Category:Levels with bold routing difficulty Error: no local variable "STEAM_SCORE_ROUTE" has been set. (Steam score)]] [[Category:Levels with bold luck rating Error: no local variable "STEAM_SCORE_LUCK" has been set. (Steam Score)]]

The Last Laugh is the 52nd level in Chip's Challenge 1. One small, elusive trick will make this level quite hard for some players, but it's really a simple idea, and the remainder of the level is breezy work.

It appears that the teeth will match Chip's every move as he switches sides, which makes it impossible to reach the upper section. However, all that is required is to step on the upper force floors and then reverse direction by continuing >2R DLU. The teeth moves at only 2.5 m/s, so assuming even step, it moves precisely RL 2R from its initial position, such that the green button is hit twice and Chip can reach the top.

Chip will also need to get the teeth to hit the button again while he's up there, as after the chip is collected, the green button has been switched. To do this, go above the bouncing pink ball - 2U over the red button - and wait [1] before retreating back out. This moves the teeth to the center, but only once. Now, move out, slide to the left side, and use the block to bridge back out when Chip takes the chip.

Full level map

Cc1 full map level 52.png

Walkthrough

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