Quad-Boot

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[[Category:Error: no local variable "LEVELSET" has been set. Levels]]

[[Category:Levels designed by Error: no local variable "DESIGNER" has been set.]] [[Category:Levels with casual difficulty Error: no local variable "MS_CASUAL" has been set. (MS)]] [[Category:Levels with bold execution difficulty Error: no local variable "MS_EXEC" has been set. (MS)]] [[Category:Levels with bold routing difficulty Error: no local variable "MS_ROUTE" has been set. (MS)]] [[Category:Levels with luck rating Error: no local variable "MS_LUCK" has been set. (MS)]] [[Category:Levels with casual difficulty Error: no local variable "LYNX_CASUAL" has been set. (Lynx)]] [[Category:Levels with bold execution difficulty Error: no local variable "LYNX_EXEC" has been set. (Lynx)]] [[Category:Levels with bold routing difficulty Error: no local variable "LYNX_ROUTE" has been set. (Lynx)]] [[Category:Levels with luck rating Error: no local variable "LYNX_LUCK" has been set. (Lynx)]] [[Category:Levels with casual difficulty Error: no local variable "STEAM_TIME_CASUAL" has been set. (Steam)]] [[Category:Levels with bold execution difficulty Error: no local variable "STEAM_TIME_EXEC" has been set. (Steam)]] [[Category:Levels with bold routing difficulty Error: no local variable "STEAM_TIME_ROUTE" has been set. (Steam)]] [[Category:Levels with luck rating Error: no local variable "STEAM_TIME_LUCK" has been set. (Steam)]] [[Category:Levels with casual difficulty Error: no local variable "STEAM_SCORE_CASUAL" has been set. (Steam score)]] [[Category:Levels with bold execution difficulty Error: no local variable "STEAM_SCORE_EXEC" has been set. (Steam score)]] [[Category:Levels with bold routing difficulty Error: no local variable "STEAM_SCORE_ROUTE" has been set. (Steam score)]] [[Category:Levels with bold luck rating Error: no local variable "STEAM_SCORE_LUCK" has been set. (Steam Score)]]

Quad-Boot is the 57th level in Chip's Challenge Level Pack 2. This level is clearly named for the apparent four-boot sequence required to escape the teleport sequence and run to the exit; however, the suction boots are not required because all the spots where they were needed have ice or teleports next to them. Also, the four exits near the start are fake, from clone machine activity.

Move D to allow for enough momentum to overcome the force floor, slide >R into the teleport and remove one water, then slide >LR back to the start. Use the force floor to move to the block clone machine, hit the green button twice, and then move the block and Chip >R to finish the bridge to the fire boots. From the dirt, Chip can move LR >2R R to collect them, then teleport >L and walk DR >UD to begin a bridge to the flippers, which negates the need for more blocks.

Teleport >UD to collect one more block and follow it >D to collect the flippers, and now finish: >U LD >RL to reach the ice skates, then >R 3U over the ice corner. From the thieves at the end of the force floor train, turn west and south, wait [5] for the fireballs to clear and squeeze into the exit past the toggle wall.

Full level map

 

Walkthrough

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