Killer Spiral

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[[Category:Error: no local variable "LEVELSET" has been set. Levels]]

[[Category:Levels designed by Error: no local variable "DESIGNER" has been set.]] [[Category:Levels with casual difficulty Error: no local variable "MS_CASUAL" has been set. (MS)]] [[Category:Levels with bold execution difficulty Error: no local variable "MS_EXEC" has been set. (MS)]] [[Category:Levels with bold routing difficulty Error: no local variable "MS_ROUTE" has been set. (MS)]] [[Category:Levels with luck rating Error: no local variable "MS_LUCK" has been set. (MS)]] [[Category:Levels with casual difficulty Error: no local variable "LYNX_CASUAL" has been set. (Lynx)]] [[Category:Levels with bold execution difficulty Error: no local variable "LYNX_EXEC" has been set. (Lynx)]] [[Category:Levels with bold routing difficulty Error: no local variable "LYNX_ROUTE" has been set. (Lynx)]] [[Category:Levels with luck rating Error: no local variable "LYNX_LUCK" has been set. (Lynx)]] [[Category:Levels with casual difficulty Error: no local variable "STEAM_TIME_CASUAL" has been set. (Steam)]] [[Category:Levels with bold execution difficulty Error: no local variable "STEAM_TIME_EXEC" has been set. (Steam)]] [[Category:Levels with bold routing difficulty Error: no local variable "STEAM_TIME_ROUTE" has been set. (Steam)]] [[Category:Levels with luck rating Error: no local variable "STEAM_TIME_LUCK" has been set. (Steam)]] [[Category:Levels with casual difficulty Error: no local variable "STEAM_SCORE_CASUAL" has been set. (Steam score)]] [[Category:Levels with bold execution difficulty Error: no local variable "STEAM_SCORE_EXEC" has been set. (Steam score)]] [[Category:Levels with bold routing difficulty Error: no local variable "STEAM_SCORE_ROUTE" has been set. (Steam score)]] [[Category:Levels with bold luck rating Error: no local variable "STEAM_SCORE_LUCK" has been set. (Steam Score)]]

Killer Spiral is the 70th level in Chip's Challenge Level Pack 2. Since the title kindly points out that the level is in a spiral, the only difficulty is being smart enough to foresee the gliders and know where to wait.

Move down two rows, wait, then move at 292.6 to the center and play over three ice slides on the left before stopping. Chip can wait the required [14] by retreating over this slide and adding another [2] on top (which is easiest when done before the third slide). Continue out to the first chip, then run all the way to the opposite side, back to the center and towards the exit without stopping.

It appears that both gliders will leave the final slide at the same time, but the glider in the back bounces back, as it is [1/2] behind and the one in front does not have enough time to move out of the way. It is safe to step onto row 30 at 222.8, but Chip can be [1] late for 220.

Fix for Lynx

The gravel buried under the chips in Killer Spiral is not legal under Lynx rules. In CCLXP2, the gravel tiles were brought to the upper layer and the chips were placed beside them.

Full level map

 

Walkthrough

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