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|MSCC Index||80 (N)|
The glider, called a ship in Chip's Challenge 2 and known by many nicknames, including flyer, plane, shark, kite, and ghost (not to be confused with actual ghosts in CC2), is a monster in Chip's Challenge. It moves in a straight line until it hits an obstacle, and then turns either left, right, or backwards, in that order of priority, depending on which directions are blocked. If all four directions are blocked, it will stay stationary until some way out is allowed. Gliders survive water, but die to bombs. Gliders die to fire in MS, but treat fire as walls in Lynx and CC2.
The following diagram illustrates these properties:
The glider moves upwards, ignoring the water, until it hits the wall, at which point it turns left. It continues moving left until hitting the leftmost wall, at which point it tries to turn to its left, finds a wall, and turns to its right. It continues upwards, hitting the level edge, turns left, and finally exits the visible area.
- The glider was actually seen first in Lesson 5 and later in Trinity, although it was not featured prominently until Oorto Geld.
- The glider is also the last monster Chip encounters in Chip's Challenge 1, being at the very end of Cake Walk.