Playtime

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[[Category:Error: no local variable "LEVELSET" has been set. Levels]]

[[Category:Levels designed by Error: no local variable "DESIGNER" has been set.]] [[Category:Levels with casual difficulty Error: no local variable "MS_CASUAL" has been set. (MS)]] [[Category:Levels with bold execution difficulty Error: no local variable "MS_EXEC" has been set. (MS)]] [[Category:Levels with bold routing difficulty Error: no local variable "MS_ROUTE" has been set. (MS)]] [[Category:Levels with luck rating Error: no local variable "MS_LUCK" has been set. (MS)]] [[Category:Levels with casual difficulty Error: no local variable "LYNX_CASUAL" has been set. (Lynx)]] [[Category:Levels with bold execution difficulty Error: no local variable "LYNX_EXEC" has been set. (Lynx)]] [[Category:Levels with bold routing difficulty Error: no local variable "LYNX_ROUTE" has been set. (Lynx)]] [[Category:Levels with luck rating Error: no local variable "LYNX_LUCK" has been set. (Lynx)]] [[Category:Levels with casual difficulty Error: no local variable "STEAM_TIME_CASUAL" has been set. (Steam)]] [[Category:Levels with bold execution difficulty Error: no local variable "STEAM_TIME_EXEC" has been set. (Steam)]] [[Category:Levels with bold routing difficulty Error: no local variable "STEAM_TIME_ROUTE" has been set. (Steam)]] [[Category:Levels with luck rating Error: no local variable "STEAM_TIME_LUCK" has been set. (Steam)]] [[Category:Levels with casual difficulty Error: no local variable "STEAM_SCORE_CASUAL" has been set. (Steam score)]] [[Category:Levels with bold execution difficulty Error: no local variable "STEAM_SCORE_EXEC" has been set. (Steam score)]] [[Category:Levels with bold routing difficulty Error: no local variable "STEAM_SCORE_ROUTE" has been set. (Steam score)]] [[Category:Levels with bold luck rating Error: no local variable "STEAM_SCORE_LUCK" has been set. (Steam Score)]]

Playtime is the 74th level in Chip's Challenge 1. A couple of fast timing tricks make Playtime an intriguing challenge.

Slide around to the left and wait for the pink ball to release the trap; do not hold the north key (the usual, simple solution to this timing challenge), as the ball's distance from Chip includes [1/2] and will land on the brown button between Chip's repeated -U moves, such that the ball hits Chip before he can move. The trick that allows Chip to pass this is that, after precisely [12 1/2] and no later, the pink ball slides before Chip moves and will hit the brown button before he attempts to leave the trap.

When Chip leaves the ice, quickly squeeze south to the chip and touch the green button on the way out to the force floor. Step DL onto the northeast of the force floor square, just ahead of a paramecium, and slide a total of >[D 3L U] to arrive L off the chip (this is easier than D >2D L >3L U); take the chip and continue through. Move block 2 into the water, then shove block 1 2D, collect the chip to the left, and then send block 1 into the pool to collect the last chip. Above and then east is the exit.

Full level map

 

Walkthrough

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