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Bridge to the [[socket]], then pass over the [[thief]]. If the route is perfect to this point, Chip can move the block in this [[Firetrap]] section 4D R and land on the [[trap]] just before the [[fireball]] leaves the [[brown button]]. Wait for the fireball to hit the button again - a total of [11] - and then stroll out through the [[monster]] rooms above to the [[exit]]. The bold time is lost with any [[walker]] interference at the end, as this route is a 312.0. | Bridge to the [[socket]], then pass over the [[thief]]. If the route is perfect to this point, Chip can move the block in this [[Firetrap]] section 4D R and land on the [[trap]] just before the [[fireball]] leaves the [[brown button]]. Wait for the fireball to hit the button again - a total of [11] - and then stroll out through the [[monster]] rooms above to the [[exit]]. The bold time is lost with any [[walker]] interference at the end, as this route is a 312.0. | ||
== Walkthrough == | |||
{{#ev:youtube|TGxre2wpejc}} | |||
{{Level Progression|Dolly Mixtures|Good Advice}} | {{Level Progression|Dolly Mixtures|Good Advice}} |