Buttons: Difference between revisions

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The '''red button''', sometimes called a '''clone button''', is a [[tile]] in [[Chip's Challenge]] that activates a corresponding [[clone machine]] specified by the designer. While more than one red button may activate the same clone machine, a single red button cannot activate more than one clone machine. If the designer connects it to more than one clone machine, only the first connection is valid. To change the connection to a different clone machine in a [[level editor]], either erase the clone machine and red button and reconnect them (in [[ChipEdit]]), or go to the "Clone Connections" menu and disconnect the tiles (in [[CCEdit]] or [[CCLD]]). In addition, ChipEdit will automatically connect a clone button to a clone machine if one is created ''directly'' after the other.
The '''red button''', sometimes called a '''clone button''', activates a corresponding [[clone machine]] as specified by the level designer exactly once. Holding a red button down after initially pressing it has no effect. To activate the clone machine a second time, the presser must leave and return to the tile with the button. While more than one red button may activate the same clone machine, a single red button cannot activate more than one clone machine.  


Under the [[Ruleset|pedantic Lynx ruleset]] and in [[Chip's Challenge 2]], red buttons are automatically connected to the next clone machine in [[reading order]]. In Chip's Challenge 2, red buttons cannot be wired to clone machines, but [[pink button]]s can.
If a level designer connects a red button to more than one clone machine, only the first connection is valid. To change the connection to a different clone machine in a [[level editor]], either erase the clone machine and red button and reconnect them (in [[ChipEdit]]), or go to the "Clone Connections" menu and disconnect the tiles (in [[CCEdit]] or [[CCLD]]). In addition, ChipEdit will automatically connect a clone button to a clone machine if one is created ''directly'' after the other.
 
Under the [[Ruleset|pedantic Lynx ruleset]] and in [[Chip's Challenge 2]], red buttons are automatically connected to the next clone machine in [[reading order]]. In Chip's Challenge 2, red buttons cannot be [[Wire|wired]] to clone machines, but [[Button#Pink_button|pink buttons]] can.


Various things happen when a red button is connected to a tile that is not on top of a clone machine. To clone, the tile must be a [[monster]] or [[clone block]], and the direction it is cloning has to be clear, or the clone will have no effect and the button must be pressed again.
Various things happen when a red button is connected to a tile that is not on top of a clone machine. To clone, the tile must be a [[monster]] or [[clone block]], and the direction it is cloning has to be clear, or the clone will have no effect and the button must be pressed again.
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The '''brown button''' or '''trap button''' is a tile that releases the [[trap]] to which it is connected, if any, when moved to the lower layer by any [[object]] (it is unconditional [[acting floor]]) or if it already starts on the lower layer. If the brown button does not have a connected trap, it has no effect when stepped on. More than one brown button can release the same trap, but more than one trap cannot be released by the same button.
The '''brown button''' or '''trap button''' releases the [[trap]] to which it is connected, if any, when pressed by any [[object]]. If the brown button does not have a connected trap, it has no effect when stepped on. More than one brown button can release the same trap, but more than one trap cannot be released by the same button.


Under the [[ruleset|pedantic Lynx ruleset]] and in [[Chip's Challenge 2]], brown buttons are automatically connected to the next clone machine in reading order. In Chip's Challenge 2, brown buttons cannot be wired to clone machines, but [[Pink button|pink buttons]] can.
Under the [[ruleset|pedantic Lynx ruleset]] and in [[Chip's Challenge 2]], brown buttons are automatically connected to the next clone machine in reading order. In[[ Chip's Challenge 2]], brown buttons cannot be [[Wire|wired]] to traps, but [[Button#Pink_button|pink buttons]] can.


The brown button is the only button not affected by the [[Button Smash Glitch]] in a specific case. Only currently trapped items will fail to be released when the button is "smashed".
The brown button is the only button not affected by the [[Button Smash Glitch]] in a specific case. Only currently trapped items will fail to be released when the button is "smashed".
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The '''green button''', informally known as a '''toggle button''', is a [[tile]] in [[Chip's Challenge]] that causes all [[toggle wall]]s contained in a level to switch state. If a green button is touched by any moving object, the walls switch, but two separate presses of different buttons on the same turn will cancel each other out. Therefore, if an odd number of presses occur on the same turn, the wall will switch; if it is an even number, nothing at all happens (the latter case is one of the only two possible ways to solve [[Perfect Match]] in CC1, the other being the [[Concussion Rule]]).  
The '''green button''', informally known as a '''toggle button''', causes all [[toggle wall]]s contained in a level to switch state. If a green button is pressed by any moving object, the walls switch, but two separate presses of different buttons on the same turn will cancel each other out. Therefore, if an odd number of presses occur on the same turn, the wall will switch; if it is an even number, nothing appears to happen (the latter case is one of the only two possible ways to solve [[Perfect Match]] in CC1, the other being the [[Concussion Rule]]).  
<!--"cancel out" is actually not true ^, block off the bees and the fireballs only in Monster Lab and watch what happens-->
<!--"cancel out" is actually not true ^, block off the bees and the fireballs only in Monster Lab and watch what happens-->


In [[Chip's Challenge 2]], green buttons cause [[green chip]]s and [[green bomb]]s to switch state in addition to toggle walls.
In [[Chip's Challenge 2]], green buttons also cause [[Green chip|green chips]] and [[Green bomb|green bombs]] to switch state in addition to toggle walls.


Green buttons do ''not'' switch toggle walls on [[clone machine]]s or toggle walls that ''began'' the level on the lower layer under anything other than a [[monster]], although they will switch toggle walls that become displaced to the lower layer.
Green buttons do ''not'' switch toggle walls on [[Clone machine|clone machines]] or toggle walls that ''began'' the level on the lower layer under anything other than a [[monster]], although they will switch toggle walls that become displaced to the lower layer.


Toggle walls are not fatal to [[Chip]] or [[monster]]s if they turn closed when Chip or monster is on them, but they will protect Chip from [[monster]] impacts and sliding [[block]]s, and the [[wall]] rather than the monster will take effect if Chip tries to step onto the closed toggle/monster tile.
Toggle walls are not fatal to [[Chip]] or [[Monster|monsters]] if they turn closed when Chip or monster is on them, but they will protect Chip from [[monster]] impacts and sliding [[Block|blocks]], and the [[wall]] rather than the monster will take effect if Chip tries to step onto the closed toggle/monster tile.


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The '''grey button''' is a [[button]] introduced in [[Chip's Challenge 2]]. It changes the state of objects in a 5 by 5 square centered at the button, even if the tiles are already [[wire]]d. Tiles that can be changed include [[toggle wall]]s, [[flame jet]]s, [[force floor]]s, [[swivel door]]s, [[train track]]s. [[Trap]]s, [[green chip]]s, and [[green bomb]]s are not affected by grey buttons.
The '''grey button''' is a [[button]] introduced in [[Chip's Challenge 2]]. It changes the state of objects in a 5 by 5 square centered at the button, even if the tiles are already [[Wire|wired]]. Tiles that can be changed include [[Toggle wall|toggle walls]], [[Flame jet|flame jets]], [[Force floor|force floors]] (direction changes), [[Swivel door|swivel doors]], and [[Train track|train tracks]]. [[Trap|Traps]], [[Green chip|green chips]], and [[Green bomb|green bombs]] are not affected by grey buttons.


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