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Due to its unusual structure, tricks and red herrings (some [[item]]s are left uncollected), this level contains logic challenges later seen in CCLP3's hardest challenges, such as [[You Can't Teach an Old Frog New Tricks]] and [[Avalanche]]. It is a valuable tool for teaching understanding of what is and isn't possible, using technical knowledge about the level's design and even the levelset's patterns and criteria. | Due to its unusual structure, tricks and red herrings (some [[item]]s are left uncollected), this level contains logic challenges later seen in CCLP3's hardest challenges, such as [[You Can't Teach an Old Frog New Tricks]] and [[Avalanche]]. It is a valuable tool for teaching understanding of what is and isn't possible, using technical knowledge about the level's design and even the levelset's patterns and criteria. | ||
The teleport Chip enters has three possible entrances; at the time of the blue key, only D and R are available, and these both cause [[Death | The teleport Chip enters has three possible entrances; at the time of the blue key, only D and R are available, and these both cause [[Death message|death]] in water or fire respectively. The guard mechanism that can block off the [[recessed wall]] corridor suggests that the blue key should be used there instead of by the teleport. | ||
There is a side path of the recessed walls that leads to an unknown destination, causing a [[cook]] when Chip uses it and traps himself between walls on ice, while the path beyond the blue lock can be inferred as leading to the toggle wall and sliding ice. | There is a side path of the recessed walls that leads to an unknown destination, causing a [[cook]] when Chip uses it and traps himself between walls on ice, while the path beyond the blue lock can be inferred as leading to the toggle wall and sliding ice. |