Doublemaze: Difference between revisions

29 bytes removed ,  14 February 2019
927 is not the melinda time on Doublemaze.
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(927 is not the melinda time on Doublemaze.)
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|chips available = 38
|chips available = 38
|time = No
|time = No
|bold ms = 926 [[T-Chip]] time ([[Melinda time]] 927)
|bold ms = 926 [[T-Chip]] time
|bold lynx = 782 [[T-Chip]] time
|bold lynx = 782 [[T-Chip]] time


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}}
}}


'''Doublemaze''' is the 136th level in [[Chip's Challenge 1]]. Doublemaze is one of the most notorious levels in the entire set, because it is an [[ice]] maze which is already annoying to begin with, and because the [[thin wall]]s divide Doublemaze into two separate mazes. Fortunately, there's no time limit, though it will probably take a long time anyway. Although this solution can decrease itself all the way to 72 or 73 seconds with perfect [[boosting]], in practice this is all but impossible.
'''Doublemaze''' is the 136th level in [[Chip's Challenge 1]]. Doublemaze is one of the most notorious levels in the entire set, because it is an [[ice]] maze which is already annoying to begin with, and because the [[thin wall]]s divide Doublemaze into two separate mazes. Fortunately, there's no time limit, though it will probably take a long time anyway. Although this solution can decrease itself all the way to 73 seconds with perfect [[boosting]], in practice this is all but impossible.


As the full 32x32 map of Doublemaze is a taxing read, the map below this sentence scales the level down to simply walking through a thin wall maze. The ice in the southwest corner is where Chip starts the level, and the square [15, 1] in the far northeast is included in both mazes. The maze to the right holds the exit, so use the maze to the north first.
As the full 32x32 map of Doublemaze is a taxing read, the map below this sentence scales the level down to simply walking through a thin wall maze. The ice in the southwest corner is where Chip starts the level, and the square [15, 1] in the far northeast is included in both mazes. The maze to the right holds the exit, so use the maze to the north first.
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