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(Video link fixed) |
(Added full level map) |
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The order is one run, paramecium, one run, [[fireball]], ''three runs'', [[bug]], one run, glider, and one run for a second paramecium. The glider will survive and catch the second paramecium, which together will leave the exit the only place to hide. By collecting chip 1 such that the first paramecium must circle and keep the glider trapped on row 1, Chip can still score a theoretical time of 1, which is possible in almost all CC1 levels with the exception of [[Jumping Swarm]] and possibly [[Slo Mo]]. | The order is one run, paramecium, one run, [[fireball]], ''three runs'', [[bug]], one run, glider, and one run for a second paramecium. The glider will survive and catch the second paramecium, which together will leave the exit the only place to hide. By collecting chip 1 such that the first paramecium must circle and keep the glider trapped on row 1, Chip can still score a theoretical time of 1, which is possible in almost all CC1 levels with the exception of [[Jumping Swarm]] and possibly [[Slo Mo]]. | ||
==Full level map== | |||
[[Image:Cc1_full_map_level_42.png|500px]] | |||
== Walkthrough == | == Walkthrough == |