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'''A Fleeting Memory''' is the first level in [[Chip's Challenge Level Pack 2]]. Named for [[Memory]] from the original set, A Fleeting Memory is nowhere near as hard, because it is actually [[busted]] in MS: unlike Memory, Chip can manipulate the [[tank]]s around with intelligent use of [[toggle wall]]s to stop and reverse them in order to reach the exit without requiring any chips. The version of this level in Drew Thomas' set, named ''Drew's Memory'', originally contained this bust, but since the release of CCLP2, Drew placed a socket directly in front of the exit to correct this. | '''A Fleeting Memory''' is the first level in [[Chip's Challenge Level Pack 2]]. Named for [[Memory]] from the original set, A Fleeting Memory is nowhere near as hard, because it is actually [[busted]] in MS: unlike Memory, Chip can manipulate the [[tank]]s around with intelligent use of [[toggle wall]]s to stop and reverse them in order to reach the exit without requiring any chips. The version of this level in [[Drew Thomas]]' set, named ''Drew's Memory'', originally contained this bust, but since the release of CCLP2, Drew placed a socket directly in front of the exit to correct this. | ||
To complete it, play within the 6x6 square DRD 3R D to reach a [[blue button]], hit it twice, then RD to another blue button with a [[green button]] underneath. Off the green button, move (2:3U, U) to allow passage to the exit. | To complete it, play within the 6x6 square DRD 3R D to reach a [[blue button]], hit it twice, then RD to another blue button with a [[green button]] underneath. Off the green button, move (2:3U, U) to allow passage to the exit. |