trusted-editors
544
edits
Please create an account or Login! Have fun!
m (Conversion script moved page Creative One-Ways to creative One-Ways: Converting page titles to lowercase) |
mNo edit summary |
||
(8 intermediate revisions by 4 users not shown) | |||
Line 1: | Line 1: | ||
{{Infobox Level | {{Infobox Level | ||
|pack = cclp2 | |||
| | |||
|level = 86 | |level = 86 | ||
| | |image = [[File:CCLP2 Level 86.png|300px]] | ||
| | |||
}} | }} | ||
'''Creative One-Ways''' is the 86th level in [[Chip's Challenge Level Pack 2]]. This level is a one-way puzzle, and eventually with the collection of the [[green key]], turns in the other direction back to the exit | '''Creative One-Ways''' is the 86th level in [[Chip's Challenge Level Pack 2]]. This level is a one-way puzzle, and eventually with the collection of the [[green key]], turns in the other direction back to the exit. | ||
The [[pink ball]]s at the beginning forever bar the exit unless a [[block]] is sent in front of some of them. The one block that can be used in this way [[Hot block|is hot]], and also the top edge of that block, even if it were moved R, is blocked off by the [[green lock]]s. Chip must, then, move through the level to collect the green key, then move back to the start and storm the exit. [[Even step]] is highly recommended. | The [[pink ball]]s at the beginning forever bar the exit unless a [[block]] is sent in front of some of them. The one block that can be used in this way [[Hot block|is hot]], and also the top edge of that block, even if it were moved R, is blocked off by the [[green lock]]s. Chip must, then, move through the level to collect the green key, then move back to the start and storm the exit. [[Even step]] is highly recommended. | ||
Line 42: | Line 26: | ||
Secondly, since tanks do not wait [1] before they turn and Chip cannot boost away from [1, 1], the upper tank under the ice rink will either touch the blue button before Chip can get past the tank on [3, 0], or will hit the button at the same time as Chip touches [4, 1], therefore sliding onto the ice rink and blocking Chip off. Move the upper tank R to give it enough room to back up, and the level can now be solved in Lynx. | Secondly, since tanks do not wait [1] before they turn and Chip cannot boost away from [1, 1], the upper tank under the ice rink will either touch the blue button before Chip can get past the tank on [3, 0], or will hit the button at the same time as Chip touches [4, 1], therefore sliding onto the ice rink and blocking Chip off. Move the upper tank R to give it enough room to back up, and the level can now be solved in Lynx. | ||
==Full level map== | |||
[[File:Cclp2_full_map_level_86.png|500px]] | |||
== Walkthrough == | == Walkthrough == |