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(Added full level map) |
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|hint = No | |hint = No | ||
|chips required = 15 | |chips required = 15 | ||
|chips available = 16 (one | |chips available = 16 (one extra) | ||
|time = 600 | |time = 600 | ||
|bold ms = 548 | |bold ms = 548 | ||
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}} | }} | ||
'''Neptune''' is the 148th level in [[Chip's Challenge Level Pack 2]]. It is | '''Neptune''' is the 148th level in [[Chip's Challenge Level Pack 2]]. It is the only level that [[Luc Longpré]] ever designed and is the fourth of five [[secret level]]s of CCLP2. This planetary challenge requires Chip to redirect the fireballs through a path created through the "planet" in the center, or otherwise around it, and then south to a wide foyer with a [[blue button]] and [[green button]] in it, in order to switch the buttons for Chip. However, the [[fireball]]s can often get unmanageable, although Chip can certainly stop the cloning despite giving up some time to do so. | ||
Start 6D 9R to enter Neptune, and now take 15 of the chips: D 2R 2D 2L 3U, then (2L) to addle some of the fireballs into helping | Start 6D 9R to enter Neptune, and now take 15 of the chips: D 2R 2D 2L 3U, then (2L) to addle some of the fireballs into helping Chip, and DR 3D L 2D 4R 2L 2U R 2U 2R 3U DLU. Toss [[block]] 6 all the way up, then move 2L U 2R to send the fireballs through Neptune. Block 39 will be caught on the way down; move it 8D [2] 8L. | ||
Above this, Chip has to use the [[glider]] | Above this, Chip has to use the [[glider]]s to remove the [[bomb]]s on the side; to get at them, Chip has to collide the gliders together. Clone one glider, then move 2:R[1]L, which explodes the two bombs and then sends the other glider into the trap. When this passes, run all the way through the [[tank]]s to the [[red key]], wait [2], and come back out and to the right, and use a similar pattern here: touch the [[red button]], then move 5:L[1]R, which allows Chip to continue towards the end. | ||
In front of tank 2, wait [1], and inside the [[toggle wall]], wait [2] for this tank to switch and move on to the [[yellow key]]. Bust through the [[blue wall]]s and [[lock]]s, and exit the level. | In front of tank 2, wait [1], and inside the [[toggle wall]], wait [2] for this tank to switch and move on to the [[yellow key]]. Bust through the [[blue wall]]s and [[lock]]s, and exit the level. |