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Tylersontag (talk | contribs) m (Tylersontag moved page lesson level to Lesson level over redirect: revert) |
Indyindeed (talk | contribs) (added cclp1 lesson levels) |
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A '''lesson level''' can refer to | A '''lesson level''' serves as a training level for the rest of the game, and shows most of the [[tile]]s the player can encounter. The term can refer to: | ||
* The first eight levels of [[Chip's Challenge 1]], entitled ''Lesson 1'' through ''Lesson 8'' | |||
* The first nine levels of [[Chip's Challenge Level Pack 1|CCLP1]], though not labelled in numeric order | |||
* Seven levels in [[Chip's Challenge 2]], entitled ''Lesson 1'' through ''Lesson 7'', though not the first seven levels | |||
All of these levels contain a hint which explains the main concepts introduced in the level. The CC1 and CC2 lesson levels were all designed by [[Chuck Sommerville]], whereas the CCLP1 lesson levels were primarily designed by [[Tyler Sontag]] and Henry Potts, with just one being designed by [[J.B. Lewis]]. They can also refer to other similar levels in [[custom level set]]s. | |||
== CC1 lesson levels == | == CC1 lesson levels == | ||
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* [[Lesson 8]]: [[Gravel]], dirt as a default tile, and the [[teeth]]. | * [[Lesson 8]]: [[Gravel]], dirt as a default tile, and the [[teeth]]. | ||
== Tiles not introduced in the CC1 lesson levels == | === Tiles not introduced in the CC1 lesson levels === | ||
* [[Walker]]s were first introduced in [[Nice Day]]. | * [[Walker]]s were first introduced in [[Nice Day]]. | ||
* [[Blob]]s were first introduced in [[Blobnet]]. | * [[Blob]]s were first introduced in [[Blobnet]]. | ||
* [[Paramecium|Paramecia]] were first introduced in [[Chchchips]]. | * [[Paramecium|Paramecia]] were first introduced in [[Chchchips]]. | ||
* [[force floor|Random force floors]] were first introduced in [[Floorgasborg]]. | * [[force floor|Random force floors]] were first introduced in [[Floorgasborg]]. | ||
== | == CCLP1 lesson levels == | ||
* [[Key Pyramid]]: Keys and doors, chips and sockets | |||
* [[Slip and Slide]]: Ice and force floors, skates and suction boots | |||
* [[Present Company]]: Fire and water, fire boots and flippers, gliders and fireballs | |||
* [[Block Party]]: Blocks, dirt, bombs | |||
* [[Facades]]: Blue walls, invisible walls, recessed walls | |||
* [[When Insects Attack]]: Gravel, bugs and paramecia | |||
* [[Under Pressure]]: Traps and brown buttons | |||
* [[Switcheroo]]: Red buttons and clone machines, green buttons and toggle walls, blue buttons and tanks | |||
* [[Swept Away]]: Thieves, teleports | |||
=== Tiles not introduced in the CCLP1 lesson levels === | |||
* Teeth and walkers were first seen in [[Graduation]], though the walkers are never interacted with. The first level where the player interacts with walkers is [[The Monster Cages]]. | |||
* Random force floors were first seen in [[Tetragons]]. | |||
* Blobs were first seen in [[Square Dancing]]. | |||
* While not technically a tile, [[Chip's Checkers]] first introduced the concept of extra chips. | |||
== CC2 lesson levels == | == CC2 lesson levels == | ||
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* [[Lesson 7 (CC2 level)|Lesson 7]]: [[Logic gate]]s, [[latch]]es, and [[Wire#Counter|counter gate]]s. | * [[Lesson 7 (CC2 level)|Lesson 7]]: [[Logic gate]]s, [[latch]]es, and [[Wire#Counter|counter gate]]s. | ||
== Tiles not introduced in the CC2 lesson levels == | === Tiles not introduced in the CC2 lesson levels === | ||
* [[Time modifier]]s were first introduced in [[Quick Time]], [[Quick Time II]], and [[Quick Time III]]. | * [[Time modifier]]s were first introduced in [[Quick Time]], [[Quick Time II]], and [[Quick Time III]]. | ||
* [[Mirror Melinda]] was first introduced in [[Lookalike]]. | * [[Mirror Melinda]] was first introduced in [[Lookalike]]. | ||
* [[Hook]]s and [[Tent canopy|tent canopies]] were first introduced in [[Flea Market]]. | * [[Hook]]s and [[Tent canopy|tent canopies]] were first introduced in [[Flea Market]]. | ||
== Other level sets == | |||
Unlike Chip's Challenge 1, [[Chip's Challenge Level Pack 2|CCLP2]] and [[Chip's Challenge Level Pack 4|CCLP4]] do not have lesson levels, as they use the same devices and mechanics as the original, and are meant to be played by veteran [[Chipster]]s. However, [[Chip's Challenge Level Pack 3|CCLP3]] has the introductory [[Entrance Examination]], where most of the basic mechanics are put into test for newcomers. | |||
== Other uses == | == Other uses == | ||
Other than the official CC1 and CC2 lesson levels, the term is used to identify any level made in this style, usually introducing a concept not covered in the official lesson levels or to introduce a gimmick of a specific [[custom level set]]. For example, [[pi]]'s ''lesson 3.141592653589793238'' introduces the set's use of the digits of pi as a method of solving its levels. | Other than the official CC1 and CC2 lesson levels, the term is used to identify any level made in this style, usually introducing a concept not covered in the official lesson levels or to introduce a gimmick of a specific [[custom level set]]. For example, [[pi.dat|pi]]'s ''lesson 3.141592653589793238'' introduces the set's use of the digits of pi as a method of solving its levels. | ||
[[Category:Terminology]] | [[Category:Terminology]] |