Category:Levels quicker in Lynx than MS: Difference between revisions

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There are four levels in [[Chip's Challenge 1|CC1]] which can be completed faster in Lynx than in MS. There are eleven known in [[Chip's Challenge Level Pack 2|CCLP2]], and three in [[Chip's Challenge Level Pack 3|CCLP3]].
There are four levels in [[Chip's Challenge 1|CC1]] which can be completed faster in Lynx than in MS. There are also eleven in [[Chip's Challenge Level Pack 2|CCLP2]], three in [[Chip's Challenge Level Pack 3|CCLP3]], and five in [[Chip's Challenge Level Pack 4|CCLP4]].


Though most of the timing differences between [[Lynx]] and MS favor the latter, there are a couple reasons how a level can be quicker to complete in the former. A main requirement is that the MS route has very little or no [[boosting]]. One would think that [[block slapping]] would often allow for gains in Lynx compared to MS, but surprisingly this rarely helps in the end, since often pushing [[block]]s is accompanied by [[animation delay]]. The most common cause for a level to be solved quicker in Lynx than MS is the speed advantage offered by [[trap sliding]] in Lynx. Differences in [[monster]] behavior also account for many timing differences, but these are not due to any single cause.
Though most of the timing differences between [[Lynx]] and MS favor the latter, there are a couple reasons how a level can be quicker to complete in the former. A main requirement is that the MS route has very little or no [[boosting]]. One would think that [[block slapping]] would often allow for gains in Lynx compared to MS, but surprisingly this rarely helps in the end, since often pushing [[block]]s is accompanied by [[animation delay]]. The most common cause for a level to be solved quicker in Lynx than MS is the speed advantage offered by [[trap sliding]] in Lynx. Differences in [[monster]] behavior also account for many timing differences, but these are not due to any single cause.


Of the eighteen levels in this category, seven are mainly the results of different [[trap sliding|trap]] functionality, six are because of different [[monster]] timing, two for [[Glider]]s not dying in [[fire]], two are due to [[block slapping]] short-cuts, and one is for differences in [[tank]] behavior. Can you figure out which ones are which?
Several levels remain that could possibly belong in this category but currently it is unknown if more optimal [[Lynx]] solutions are possible. Determining this difference is most difficult in levels with abundant monster collision possibilities, such as [[Red, Green and Blue]], [[Caves]], [[Bustin' Out]], and [[Divide and Conquer]]. Other candidates contain lots of [[block slapping]] possibilities, like [[Writers Block]]. An interesting case by itself is [[BlockSlide]], which has sliding [[block]]s, no [[slide delay]], no [[boosting]] for Chip as he has the [[skates]], and different rules for pushing sliding blocks while on ice; so it is difficult to tell how quick the best possible Lynx solution might be.
 
Several levels remain that could possibly belong in this category but currently the optimal [[Lynx]] solutions are unknown. Determining this difference is most difficult in levels with abundant [[monster collision]] possibilities, such as [[Red, Green and Blue]], [[Caves]], [[Bustin' Out]], and [[Divide and Conquer]]. Other candidates contain lots of [[block slapping]] possibilities, like [[Writers Block]]. An interesting case by itself is [[BlockSlide]], which has sliding [[block]]s, no [[Slide Delay|slide delay]], and no [[boosting]] for Chip as he has the [[skates]], so it is difficult to tell how quick the best possible Lynx solution might be.
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