Force floor: Difference between revisions

38 bytes added ,  6 March 2019
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{{Infobox Game Tile
{{Infobox Game Tile
|name =  
|name = Force floor
|image = [[Image:Force Floor N.png]]<br />[[Image:Force Floor W.png]][[Image:Force Floor Random.png]][[Image:Force Floor E.png]]<br />[[Image:Force Floor S.png]]<br />[[Image:Force Floor N.png]]<br />[[Image:Force Floor W.png]][[Image:Force-Floor-Random-CC2.gif]][[Image:Force Floor E.png]]<br />[[Image:Force Floor S.png]]
|image = [[Image:Force Floor N.png]]<br />[[Image:Force Floor W.png]][[Image:Force Floor Random.png]][[Image:Force Floor E.png]]<br />[[Image:Force Floor S.png]]<br />[[Image:Force Floor N.png]]<br />[[Image:Force Floor W.png]][[Image:Force-Floor-Random-CC2.gif]][[Image:Force Floor E.png]]<br />[[Image:Force Floor S.png]]
|cc1 = Yes
|cc1 = Yes
|cc2 = Yes
|cc2 = Yes
|cc1index  = 13 ''(S)'', 18 ''(N)'', 19 ''(E)'', 20 ''(W)'', 50 ''(Random)''
|cc1index  = 13 ''(S)''<br >18 ''(N)''<br >19 ''(E)''<br >20 ''(W)''<br >50 ''(Random)''
|multidirectional = Yes
|multidirectional = Yes
|moves = No
|moves = No
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== Chip's Challenge 2 ==
== Chip's Challenge 2 ==
In [[Chip's Challenge 2]], force floors generally behave like in Lynx, but with a few differences. Backwards overrides are possible when the first sliding tile Chip or Melinda entered is another force floor. [[Rover]]s, like blobs, slide at half the speed of other creatures. Ghosts treat force floors as [[acting floor]]s, regardless of whether they have [[suction boots]] or not. [[Speed boots]] have no impact on sliding speed. If Chip or Melinda atempt to move backwards on a long slide, they will remain largely motionless, staying on only two tiles like in MS.
In [[Chip's Challenge 2]], force floors generally behave like in Lynx, but with a few differences. Backwards overrides are possible when one of the sliding tiles Chip or Melinda entered is another force floor. [[Rover]]s, like blobs, slide at half the speed of other creatures. [[Ghost]]s treat force floors as [[acting floor]]s, regardless of whether they have [[suction boots]] or not. [[Speed boots]] have no impact on sliding speed. If Chip or Melinda attempt to move backwards on a long slide, they will remain largely motionless, staying on only two tiles like in MS.


== Random force floors ==
== Random force floors ==


Force floors that are shaped in a spiral-like formation are ''random'' force floors, which take Chip and [[block]]s in a random direction; [[monster]]s treat random force floors as acting walls in the MS ruleset only. Its override conditions are identical to normal force floors. In Lynx and CC2, random force floors circle clockwise in their chosen direction. As of version 1.3.1 of [[Tile World]], the player can choose the direction the first random force floor will take using the F key.
Force floors that are shaped in a spiral-like formation are ''random'' force floors, which take Chip and [[block]]s in a random direction; [[monster]]s treat random force floors as acting walls in the MS ruleset only. Its override conditions are identical to normal force floors. In Lynx and CC2, random force floors circle clockwise in their chosen direction. In versions 1.3.1 and above of [[Tile World]], the player can choose the direction the first random force floor will take using the F key.


== In action ==
== In action ==
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