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Tylersontag (talk | contribs) m (Tylersontag moved page suspended Animation to Suspended Animation over redirect: revert) |
(Added full level map) |
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*The original idea was that all monsters would remain stationary, except for a [[teeth]] monster right at the end. The idea was later changed to have all monsters appear to come to life. However, due to the restriction on the number of allowed [[trap]] connections in a [[DAT]] file, only some of the monsters could be "animated". | *The original idea was that all monsters would remain stationary, except for a [[teeth]] monster right at the end. The idea was later changed to have all monsters appear to come to life. However, due to the restriction on the number of allowed [[trap]] connections in a [[DAT]] file, only some of the monsters could be "animated". | ||
*The original level was [[playtesting|playtested]] by [[Tom Rowe]]. At that time, the designer thought that the level could not actually be completed using the second solution, since the traps would not stay open at the end. However, Tom found a different path to reach the exit. | *The original level was [[playtesting|playtested]] by [[Tom Rowe]]. At that time, the designer thought that the level could not actually be completed using the second solution, since the traps would not stay open at the end. However, Tom found a different path to reach the exit. | ||
==Full level map== | |||
[[Image:Cclp3_full_map_level_146.png|500px]] | |||
{{Level Progression|Recurring Dream|Avalanche}} | {{Level Progression|Recurring Dream|Avalanche}} | ||
[[Category:Untimed levels]] | [[Category:Untimed levels]] |