Madness I: Difference between revisions

245 bytes added ,  29 March 2019
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In the four corners were four [[red button]]s, which cloned [[block]]s onto four [[brown button]]s to allow these four blocks to escape the [[trap]]s; move blocks 3 and 1 into the [[bomb]]s, block 4 UR, and block 2 west into the [[teleport]], which causes a partial post and allows Chip to exit.
In the four corners were four [[red button]]s, which cloned [[block]]s onto four [[brown button]]s to allow these four blocks to escape the [[trap]]s; move blocks 3 and 1 into the [[bomb]]s, block 4 UR, and block 2 west into the [[teleport]], which causes a partial post and allows Chip to exit.


== Fix for [[Lynx]] ==
== Fix for Lynx ==


The eight chips by the [[ice]] have ice under them themselves, which makes Madness I unplayable in Lynx. To fix it, simply remove the ice, as their original intentions were to keep Chip from sliding across the level as a shortcut as he does when picking up the chips in this route. There is no further need for Chip to use the buttons anyway, and the additional use of the same shortcut would only take Chip back to an already complete area.
In [[Chip's Challenge Level Pack 2 (Lynx)|CCLXP2]], the ice tiles underneath the chips in the corners were removed and recessed walls were placed adjacent to them. In addition, the blocks on traps behind the sockets slide out automatically when their respective buttons are hit; to counteract this, the CCLXP2 staff placed clone blocks facing towards each other on the traps. This makes Madness I the first level in CCLXP2 that ''cannot'' be solved in MS; hence, ''LX'' is appended to the title to indicate a Lynx-only level.
 
A [[hint]] was also added under the starting point reading:<br>
''The blocks below are on traps and moving against each other. Be careful how you deal with them!''


==Full level map==
==Full level map==
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