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Indyindeed (talk | contribs) m (note to wiki editors: maybe add the r/g/y teleport graphics from the ms tileset included with cc2) |
Indyindeed (talk | contribs) m (changed something back, misunderstood the page) |
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In [[Microsoft's version of Chip's Challenge|MSCC]], if operating in B&W mode, the teleport appears as a white circle with a cross shaped arrow to let the player know they can enter the teleport in any direction. | In [[Microsoft's version of Chip's Challenge|MSCC]], if operating in B&W mode, the teleport appears as a white circle with a cross shaped arrow to let the player know they can enter the teleport in any direction. | ||
Should the search reach the original teleport, it will act as a non-directional [[ice]] tile - the object will slide across it if that move is legal, or bounce back if it is not. However, a [[monster]] in the latter case will stick on the teleport and the teleport will cease to function. For a demonstration of this, | Should the search reach the original teleport, it will act as a non-directional [[ice]] tile - the object will slide across it if that move is legal, or bounce back if it is not. However, a [[monster]] in the latter case will stick on the teleport and the teleport will cease to function. For a demonstration of this, go to [[Drawn and Quartered]], teleport directly up to the north-east room from the start, and release the fireballs into the teleport. | ||
As a teleport slide is involuntary, Chip can [[Boosting|boost]] on his very next move. | As a teleport slide is involuntary, Chip can [[Boosting|boost]] on his very next move. |